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CnC_Renegade/Code/Tools/LevelEdit/GeneratingLightVisDialog.h

98 lines
3.1 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_GENERATINGLIGHTVISDIALOG_H__489C0AF7_09BD_46FF_A99B_F885AEC4C9C6__INCLUDED_)
#define AFX_GENERATINGLIGHTVISDIALOG_H__489C0AF7_09BD_46FF_A99B_F885AEC4C9C6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GeneratingLightVisDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// GeneratingLightVisDialogClass dialog
class GeneratingLightVisDialogClass : public CDialog
{
// Construction
public:
GeneratingLightVisDialogClass(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(GeneratingLightVisDialogClass)
enum { IDD = IDD_GENERATING_LIGHT_VIS };
CProgressCtrl m_ProgressCtrl;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(GeneratingLightVisDialogClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(GeneratingLightVisDialogClass)
virtual BOOL OnInitDialog();
virtual void OnCancel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
/////////////////////////////////////////////////////////////////////////////////
// Public methods
/////////////////////////////////////////////////////////////////////////////////
void Set_Farm_Mode (int index, int total) { m_ProcessorIndex = index; m_TotalProcessors = total; m_FarmMode = true; }
protected:
/////////////////////////////////////////////////////////////////////////////////
// Protected methods
/////////////////////////////////////////////////////////////////////////////////
void Update_Status (int cur_light);
private:
/////////////////////////////////////////////////////////////////////////////////
// Private member data
/////////////////////////////////////////////////////////////////////////////////
bool m_IsCancelled;
DWORD m_StartTicks;
int m_CurrentLight;
int m_FirstLight;
int m_LastLight;
bool m_FarmMode;
int m_TotalProcessors;
int m_ProcessorIndex;
CString m_StatusFilename;
CString m_StatusSection;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GENERATINGLIGHTVISDIALOG_H__489C0AF7_09BD_46FF_A99B_F885AEC4C9C6__INCLUDED_)