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CnC_Renegade/Code/Tools/LevelEdit/GotoObjectByIDDialog.cpp

111 lines
2.9 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// GotoObjectByIDDialog.cpp : implementation file
//
#include "stdafx.h"
#include "leveledit.h"
#include "gotoobjectbyiddialog.h"
#include "node.h"
#include "nodemgr.h"
#include "cameramgr.h"
#include "utils.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
//
// GotoObjectByIDDialogClass
//
/////////////////////////////////////////////////////////////////////////////
GotoObjectByIDDialogClass::GotoObjectByIDDialogClass(CWnd* pParent /*=NULL*/)
: CDialog(GotoObjectByIDDialogClass::IDD, pParent)
{
//{{AFX_DATA_INIT(GotoObjectByIDDialogClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// DoDataExchange
//
/////////////////////////////////////////////////////////////////////////////
void
GotoObjectByIDDialogClass::DoDataExchange (CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(GotoObjectByIDDialogClass)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
return ;
}
BEGIN_MESSAGE_MAP(GotoObjectByIDDialogClass, CDialog)
//{{AFX_MSG_MAP(GotoObjectByIDDialogClass)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
//
// OnOK
//
/////////////////////////////////////////////////////////////////////////////
void
GotoObjectByIDDialogClass::OnOK (void)
{
int obj_id = GetDlgItemInt (IDC_OBJECT_ID_EDIT);
//
// Try to find the object that the user entered
//
NodeClass *node = NodeMgrClass::Find_Node (obj_id);
if (node == NULL) {
//
// Warn the user
//
::MessageBox (m_hWnd, "There is not object in the current level with that ID.", "Object Not Found", MB_ICONERROR | MB_OK);
//
// Return focus to the edit control so the user can re-enter the ID
//
::SetFocus (::GetDlgItem (m_hWnd, IDC_OBJECT_ID_EDIT));
SendDlgItemMessage (IDC_OBJECT_ID_EDIT, EM_SETSEL, (WPARAM)0, (LPARAM)-1);
} else {
//
// 'Goto' the requested object
//
::Get_Camera_Mgr ()->Goto_Node (node);
CDialog::OnOK ();
}
return ;
}