166 lines
4.2 KiB
C++
166 lines
4.2 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
// GotoObjectDialog.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "leveledit.h"
|
|
#include "gotoobjectdialog.h"
|
|
#include "utils.h"
|
|
#include "node.h"
|
|
#include "cameramgr.h"
|
|
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// GotoObjectDialogClass
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
GotoObjectDialogClass::GotoObjectDialogClass
|
|
(
|
|
NodeClass * node,
|
|
CWnd * parent
|
|
)
|
|
: m_pNode (node),
|
|
CDialog(GotoObjectDialogClass::IDD, parent)
|
|
{
|
|
//{{AFX_DATA_INIT(GotoObjectDialogClass)
|
|
// NOTE: the ClassWizard will add member initialization here
|
|
//}}AFX_DATA_INIT
|
|
return ;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// DoDataExchange
|
|
//
|
|
void
|
|
GotoObjectDialogClass::DoDataExchange (CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(GotoObjectDialogClass)
|
|
DDX_Control(pDX, IDC_OBJECT_LIST, m_NodeList);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(GotoObjectDialogClass, CDialog)
|
|
//{{AFX_MSG_MAP(GotoObjectDialogClass)
|
|
ON_CBN_EDITCHANGE(IDC_OBJECT_LIST, OnEditChangeObjectList)
|
|
ON_CBN_SELCHANGE(IDC_OBJECT_LIST, OnSelChangeObjectList)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// OnInitDialog
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
BOOL
|
|
GotoObjectDialogClass::OnInitDialog (void)
|
|
{
|
|
// Allow the base class to process this message
|
|
CDialog::OnInitDialog ();
|
|
|
|
// Fill the 'object list' combobox with a complete list of all the objects in the level.
|
|
::Fill_Node_Instance_Combo (::GetDlgItem (m_hWnd, IDC_OBJECT_LIST), m_pNode);
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// OnOK
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
void
|
|
GotoObjectDialogClass::OnOK (void)
|
|
{
|
|
// Get the currently selected node, and pass it onto the camera manager
|
|
int index = Get_Current_Selection ();
|
|
if (index != -1) {
|
|
NodeClass *node = (NodeClass *)m_NodeList.GetItemData (index);
|
|
if (node != NULL) {
|
|
::Get_Camera_Mgr ()->Goto_Node (node);
|
|
}
|
|
}
|
|
|
|
// Allow the base class to process this message
|
|
CDialog::OnOK ();
|
|
return ;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Get_Current_Selection
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
int
|
|
GotoObjectDialogClass::Get_Current_Selection (void)
|
|
{
|
|
// Assume failure
|
|
int index = -1;
|
|
|
|
CString text;
|
|
m_NodeList.GetWindowText (text);
|
|
index = m_NodeList.FindStringExact (-1, text);
|
|
|
|
// Return the index of the currently selected node
|
|
return index;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// OnEditChangeObjectList
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
void
|
|
GotoObjectDialogClass::OnEditChangeObjectList (void)
|
|
{
|
|
// Enable/disable the OK button based on the validity of the user's entry
|
|
::EnableWindow (::GetDlgItem (m_hWnd, IDOK), BOOL(Get_Current_Selection () != -1));
|
|
return ;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// OnSelChangeObjectList
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
void
|
|
GotoObjectDialogClass::OnSelChangeObjectList (void)
|
|
{
|
|
// Enable the OK button
|
|
::EnableWindow (::GetDlgItem (m_hWnd, IDOK), TRUE);
|
|
return ;
|
|
}
|
|
|