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CnC_Renegade/Code/Tools/LevelEdit/LevelEditDoc.h

248 lines
6.5 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// LevelEditDoc.h : interface of the CLevelEditDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_LEVELEDITDOC_H__6D711A29_651E_11D2_9FC8_00104B791122__INCLUDED_)
#define AFX_LEVELEDITDOC_H__6D711A29_651E_11D2_9FC8_00104B791122__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "Vector3.H"
#include "Matrix3D.h"
///////////////////////////////////////////////////////////
//
// Constants
//
///////////////////////////////////////////////////////////
const int MODE_MOD_DROP_TO_GROUND = 0x000000001;
///////////////////////////////////////////////////////////
//
// CLevelEditDoc
//
///////////////////////////////////////////////////////////
class CLevelEditDoc : public CDocument
{
protected: // create from serialization only
CLevelEditDoc();
DECLARE_DYNCREATE(CLevelEditDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLevelEditDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
virtual void PreCloseFrame( CFrameWnd* pFrame );
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CLevelEditDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CLevelEditDoc)
afx_msg void OnFileSave();
afx_msg void OnFileSaveAs();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
///////////////////////////////////////////////
//
// Public data types
//
typedef enum {
RESTRICT_NONE = 0,
RESTRICT_X,
RESTRICT_Y,
RESTRICT_Z
} AXIS_RESTRICTION;
typedef enum {
COORD_WORLD = 0,
COORD_OBJECT,
COORD_VIEW
} COORD_SYSTEM;
///////////////////////////////////////////////
//
// Public methods
//
void Init_Scene (void);
class SceneEditorClass * Get_Scene (void) const { return m_pScene; }
//
// Save methods
//
void Set_Current_Path (const char *path);
//
// Operation modifiers
//
AXIS_RESTRICTION Get_Axis_Restriction (void) const { return m_AxisRestriction; }
void Set_Axis_Restriction (AXIS_RESTRICTION restriction) { m_AxisRestriction = restriction; }
COORD_SYSTEM Get_Coord_System (void) const { return m_CoordSystem; }
void Set_Coord_System (COORD_SYSTEM system) { m_CoordSystem = system; }
Matrix3D Get_Coord_System_Transform (class NodeClass *node);
//
// Mode modifiers
//
int Get_Mode_Modifiers () const { return m_ModeModifiers; }
void Set_Mode_Modifiers (int modifiers) { m_ModeModifiers = modifiers; }
//
// Cleanup routines
//
void CleanupResources (void);
//
// Performance sampling methods
//
bool Is_Performance_Sampling_On (void) const { return m_bPerformanceSampling; }
void Performance_Sampling_On (bool sampling_on) { m_bPerformanceSampling = sampling_on; }
//
// Snap points methods
//
bool Are_Snap_Points_Active (void) const { return m_bSnapPointsActive; }
void Activate_Snap_Points (bool bactive) { m_bSnapPointsActive = bactive; }
//
// 'Dirty' methods
//
void Need_RePartition (void) { m_bNeedRepartition = true; }
void Repartition_If_Necessary (void);
//
// File methods
//
class FileMgrClass * Get_File_Mgr (void) { return m_pFileMgr; }
bool Change_Base_Path (void);
void Update_Core_Files (void);
void Update_Asset_Tree (void);
void Update_Assets_For_Mod_Tree (void);
//
// Light methods
//
bool Are_Lights_On (void) const { return m_bLightsOn; }
void Turn_Lights_On (bool onoff);
//
// Pathfind Debug methods
//
bool Is_Path_Web_Displayed (void) const { return m_DisplayPathWeb; }
void Display_Path_Web (bool onoff) { m_DisplayPathWeb = onoff; }
bool Are_Full_Paths_Displayed (void) const { return m_DisplayFullPaths; }
void Display_Full_Paths (bool onoff) { m_DisplayFullPaths = onoff; }
//
// Debug methods
//
void Set_Debug_Script_Mode (bool onoff);
bool Get_Debug_Script_Mode (void) const { return m_DebugScriptsMode; }
//
// Preload methods
//
void Preload_Assets (void);
void Preload_Human_Data (void);
void Preload_Tool_Assets (void);
//
// Batch export information
//
static bool Is_Batch_Export_Mode (void) { return IsBatchExportMode; }
static void Set_Is_Batch_Export_Mode (bool onoff) { IsBatchExportMode = onoff; }
protected:
//
// VSS methods
//
bool Initialize_VSS (void);
bool Do_Version_Check (void);
//
// Export methods
//
void Save_Level_File (const char *full_path);
bool Pick_Save_Path (CString &save_path);
private:
/////////////////////////////////////////////////////////////////
// Private member data
/////////////////////////////////////////////////////////////////
class SceneEditorClass * m_pScene;
class FileMgrClass * m_pFileMgr;
COORD_SYSTEM m_CoordSystem;
AXIS_RESTRICTION m_AxisRestriction;
int m_ModeModifiers;
bool m_bPerformanceSampling;
bool m_bSnapPointsActive;
bool m_bNeedRepartition;
bool m_bLightsOn;
bool m_DisplayPathWeb;
bool m_DisplayFullPaths;
bool m_DebugScriptsMode;
static bool IsBatchExportMode;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LEVELEDITDOC_H__6D711A29_651E_11D2_9FC8_00104B791122__INCLUDED_)