248 lines
6.5 KiB
C++
248 lines
6.5 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// LevelEditDoc.h : interface of the CLevelEditDoc class
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//
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/////////////////////////////////////////////////////////////////////////////
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#if !defined(AFX_LEVELEDITDOC_H__6D711A29_651E_11D2_9FC8_00104B791122__INCLUDED_)
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#define AFX_LEVELEDITDOC_H__6D711A29_651E_11D2_9FC8_00104B791122__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#include "Vector3.H"
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#include "Matrix3D.h"
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///////////////////////////////////////////////////////////
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//
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// Constants
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//
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///////////////////////////////////////////////////////////
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const int MODE_MOD_DROP_TO_GROUND = 0x000000001;
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///////////////////////////////////////////////////////////
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//
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// CLevelEditDoc
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//
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///////////////////////////////////////////////////////////
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class CLevelEditDoc : public CDocument
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{
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protected: // create from serialization only
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CLevelEditDoc();
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DECLARE_DYNCREATE(CLevelEditDoc)
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CLevelEditDoc)
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public:
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virtual BOOL OnNewDocument();
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virtual void Serialize(CArchive& ar);
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virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
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virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
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virtual void PreCloseFrame( CFrameWnd* pFrame );
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CLevelEditDoc();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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// Generated message map functions
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protected:
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//{{AFX_MSG(CLevelEditDoc)
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afx_msg void OnFileSave();
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afx_msg void OnFileSaveAs();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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///////////////////////////////////////////////
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//
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// Public data types
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//
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typedef enum {
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RESTRICT_NONE = 0,
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RESTRICT_X,
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RESTRICT_Y,
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RESTRICT_Z
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} AXIS_RESTRICTION;
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typedef enum {
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COORD_WORLD = 0,
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COORD_OBJECT,
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COORD_VIEW
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} COORD_SYSTEM;
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///////////////////////////////////////////////
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//
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// Public methods
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//
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void Init_Scene (void);
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class SceneEditorClass * Get_Scene (void) const { return m_pScene; }
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//
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// Save methods
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//
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void Set_Current_Path (const char *path);
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//
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// Operation modifiers
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//
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AXIS_RESTRICTION Get_Axis_Restriction (void) const { return m_AxisRestriction; }
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void Set_Axis_Restriction (AXIS_RESTRICTION restriction) { m_AxisRestriction = restriction; }
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COORD_SYSTEM Get_Coord_System (void) const { return m_CoordSystem; }
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void Set_Coord_System (COORD_SYSTEM system) { m_CoordSystem = system; }
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Matrix3D Get_Coord_System_Transform (class NodeClass *node);
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//
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// Mode modifiers
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//
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int Get_Mode_Modifiers () const { return m_ModeModifiers; }
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void Set_Mode_Modifiers (int modifiers) { m_ModeModifiers = modifiers; }
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//
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// Cleanup routines
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//
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void CleanupResources (void);
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//
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// Performance sampling methods
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//
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bool Is_Performance_Sampling_On (void) const { return m_bPerformanceSampling; }
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void Performance_Sampling_On (bool sampling_on) { m_bPerformanceSampling = sampling_on; }
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//
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// Snap points methods
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//
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bool Are_Snap_Points_Active (void) const { return m_bSnapPointsActive; }
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void Activate_Snap_Points (bool bactive) { m_bSnapPointsActive = bactive; }
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//
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// 'Dirty' methods
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//
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void Need_RePartition (void) { m_bNeedRepartition = true; }
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void Repartition_If_Necessary (void);
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//
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// File methods
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//
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class FileMgrClass * Get_File_Mgr (void) { return m_pFileMgr; }
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bool Change_Base_Path (void);
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void Update_Core_Files (void);
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void Update_Asset_Tree (void);
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void Update_Assets_For_Mod_Tree (void);
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//
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// Light methods
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//
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bool Are_Lights_On (void) const { return m_bLightsOn; }
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void Turn_Lights_On (bool onoff);
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//
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// Pathfind Debug methods
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//
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bool Is_Path_Web_Displayed (void) const { return m_DisplayPathWeb; }
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void Display_Path_Web (bool onoff) { m_DisplayPathWeb = onoff; }
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bool Are_Full_Paths_Displayed (void) const { return m_DisplayFullPaths; }
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void Display_Full_Paths (bool onoff) { m_DisplayFullPaths = onoff; }
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//
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// Debug methods
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//
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void Set_Debug_Script_Mode (bool onoff);
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bool Get_Debug_Script_Mode (void) const { return m_DebugScriptsMode; }
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//
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// Preload methods
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//
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void Preload_Assets (void);
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void Preload_Human_Data (void);
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void Preload_Tool_Assets (void);
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//
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// Batch export information
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//
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static bool Is_Batch_Export_Mode (void) { return IsBatchExportMode; }
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static void Set_Is_Batch_Export_Mode (bool onoff) { IsBatchExportMode = onoff; }
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protected:
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//
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// VSS methods
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//
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bool Initialize_VSS (void);
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bool Do_Version_Check (void);
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//
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// Export methods
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//
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void Save_Level_File (const char *full_path);
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bool Pick_Save_Path (CString &save_path);
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private:
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/////////////////////////////////////////////////////////////////
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// Private member data
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/////////////////////////////////////////////////////////////////
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class SceneEditorClass * m_pScene;
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class FileMgrClass * m_pFileMgr;
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COORD_SYSTEM m_CoordSystem;
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AXIS_RESTRICTION m_AxisRestriction;
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int m_ModeModifiers;
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bool m_bPerformanceSampling;
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bool m_bSnapPointsActive;
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bool m_bNeedRepartition;
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bool m_bLightsOn;
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bool m_DisplayPathWeb;
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bool m_DisplayFullPaths;
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bool m_DebugScriptsMode;
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static bool IsBatchExportMode;
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_LEVELEDITDOC_H__6D711A29_651E_11D2_9FC8_00104B791122__INCLUDED_)
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