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CnC_Renegade/Code/Tools/LevelEdit/LevelFeature.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/LevelFeature.h $Modtime:: 5/27/00 4:10p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __LEVELFEATURE_H
#define __LEVELFEATURE_H
#include "cullsys.h"
#include "obbox.h"
#include "aabox.h"
//////////////////////////////////////////////////////////////////////////
//
// LevelFeatureClass
//
//////////////////////////////////////////////////////////////////////////
class LevelFeatureClass : public CullableClass
{
public:
////////////////////////////////////////////////////////////////////
// Public data types
////////////////////////////////////////////////////////////////////
typedef enum
{
TYPE_UNKNOWN = 0,
TYPE_LADDER_BOTTOM,
TYPE_LADDER_TOP,
TYPE_DOOR,
TYPE_ELEVATOR,
} TYPE;
////////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////////
LevelFeatureClass (void)
: Type (TYPE_UNKNOWN),
MechanismID (0),
EndTM (1),
StartZone (Vector3 (0, 0, 0), Vector3 (0, 0, 0)),
EndZone (Vector3 (0, 0, 0), Vector3 (0, 0, 0)) { }
////////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////////
TYPE Get_Type (void) const { return Type; }
void Set_Type (TYPE type) { Type = type; }
uint32 Get_Mechanism_ID (void) const { return MechanismID; }
void Set_Mechanism_ID (uint32 id) { MechanismID = id; }
const OBBoxClass & Get_Start (void) const { return StartZone; }
void Set_Start (const OBBoxClass &zone);
const OBBoxClass & Get_End (void) const { return EndZone; }
void Set_End (const OBBoxClass &zone) { EndZone = zone; }
const Matrix3D & Get_End_TM (void) const { return EndTM; }
void Set_End_TM (const Matrix3D &tm) { EndTM = tm; }
const AABoxClass & Get_Teleport_Zone (void) const { return TeleportZone; }
void Set_Teleport_Zone (const AABoxClass &zone) { TeleportZone = zone; }
//
// Conversion
//
void Get_Start_AABox (AABoxClass &box);
void Get_End_AABox (AABoxClass &box);
private:
////////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////////
TYPE Type;
OBBoxClass StartZone;
OBBoxClass EndZone;
AABoxClass TeleportZone;
Matrix3D EndTM;
uint32 MechanismID;
};
////////////////////////////////////////////////////////////////////
// Get_Start_AABox
////////////////////////////////////////////////////////////////////
inline void
LevelFeatureClass::Get_Start_AABox (AABoxClass &box)
{
box.Center = StartZone.Center;
StartZone.Compute_Axis_Aligned_Extent (&box.Extent);
return ;
}
////////////////////////////////////////////////////////////////////
// Get_End_AABox
////////////////////////////////////////////////////////////////////
inline void
LevelFeatureClass::Get_End_AABox (AABoxClass &box)
{
box.Center = EndZone.Center;
EndZone.Compute_Axis_Aligned_Extent (&box.Extent);
return ;
}
////////////////////////////////////////////////////////////////////
// Set_Start
////////////////////////////////////////////////////////////////////
inline void
LevelFeatureClass::Set_Start (const OBBoxClass &zone)
{
StartZone = zone;
//
// Update the bounding-box we use for culling
//
AABoxClass cull_box;
Get_Start_AABox (cull_box);
Set_Cull_Box (cull_box);
return ;
}
#endif //__LEVELFEATURE_H