227 lines
5.6 KiB
C++
227 lines
5.6 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// LightSolveProgressDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "LightSolveProgressDialog.h"
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#include "utils.h"
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#include "sceneeditor.h"
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#include "lightsolvecontext.h"
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#include "lightsolveprogress.h"
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#include "phys.h"
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#include "rendobj.h"
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#include "lightsolve.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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//////////////////////////////////////////////////////////////////////////
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// Progress Callback Object
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//////////////////////////////////////////////////////////////////////////
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class LSProgressCallbackClass : public LightSolveObserverClass
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{
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public:
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LSProgressCallbackClass(void) { }
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~LSProgressCallbackClass(void) { }
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virtual void Progress_Callback(LightSolveContextClass & context)
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{
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General_Pump_Messages();
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};
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};
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/////////////////////////////////////////////////////////////////////////////
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// LightSolveProgressDialog dialog
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LightSolveProgressDialog::LightSolveProgressDialog(LightSolveContextClass & context,CWnd* pParent /*=NULL*/)
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: m_Cancelled(false),
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m_SolveContext(context),
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CDialog(LightSolveProgressDialog::IDD, pParent)
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{
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//{{AFX_DATA_INIT(LightSolveProgressDialog)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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void LightSolveProgressDialog::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(LightSolveProgressDialog)
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DDX_Control(pDX, IDC_PROGRESS_BAR, m_ProgressBar);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(LightSolveProgressDialog, CDialog)
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//{{AFX_MSG_MAP(LightSolveProgressDialog)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// LightSolveProgressDialog message handlers
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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/////////////////////////////////////////////////////////////////////////////
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BOOL
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LightSolveProgressDialog::OnInitDialog()
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{
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CDialog::OnInitDialog();
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m_ProgressBar.SetRange (0, 100);
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SetTimer (777, 250, NULL);
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ShowWindow (SW_SHOW);
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PostMessage (WM_USER+101);
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnCancel
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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LightSolveProgressDialog::OnCancel (void)
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{
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m_Cancelled = true;
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m_SolveContext.Get_Progress().Request_Cancel();
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// WindowProc
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//
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/////////////////////////////////////////////////////////////////////////////
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LRESULT
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LightSolveProgressDialog::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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{
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if (message == WM_USER+101) {
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//
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// Kick off the lighting solveoptimization
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//
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LightSolveClass::Generate_Static_Light_Solve(m_SolveContext);
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//
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// Cleanup the dialog
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//
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Set_Finished ();
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}
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if (message == WM_TIMER) {
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Update_Stats ();
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}
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return CDialog::WindowProc(message, wParam, lParam);
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Set_Finished
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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LightSolveProgressDialog::Set_Finished (void)
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{
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Update_Stats ();
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m_ProgressBar.SetPos (100);
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EndDialog (IDOK);
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Update_Stats
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//
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/////////////////////////////////////////////////////////////////////////////
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void
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LightSolveProgressDialog::Update_Stats (void)
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{
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::General_Pump_Messages();
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LightSolveProgressClass * progress = &(m_SolveContext.Get_Progress());
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//
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// Update each of the status fields
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//
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SetDlgItemInt (IDC_TOTAL_OBJECT_COUNT, progress->Get_Object_Count());
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SetDlgItemInt (IDC_CURRENT_OBJECT, progress->Get_Processed_Object_Count());
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SetDlgItemText (IDC_CURRENT_MESH_NAME, progress->Get_Current_Mesh_Name());
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SetDlgItemInt (IDC_VERTEX_COUNT, progress->Get_Current_Mesh_Vertex_Count());
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SetDlgItemInt (IDC_CURRENT_VERTEX, progress->Get_Current_Vertex());
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//
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// Update the status text
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//
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int total = progress->Get_Object_Count ();
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int current = progress->Get_Processed_Object_Count ();
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CString status_text;
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status_text.Format ("%d of %d objects solved.", current, total);
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SetDlgItemText (IDC_STATUS_TEXT,status_text);
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//
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// Update the progress bar
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//
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if (total > 0) {
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m_ProgressBar.SetPos ((current * 100) / total);
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}
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Solve
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//
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////////////////////////////////////////////////////////////////////////////
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void
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LightSolveProgressDialog::Solve (LightSolveContextClass & context,CWnd * parent)
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{
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//
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// Create the callback object
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LSProgressCallbackClass callback;
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context.Set_Observer(&callback);
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//
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// Create the dialog
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//
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LightSolveProgressDialog dialog(context,parent);
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dialog.DoModal();
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}
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