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CnC_Renegade/Code/Tools/LevelEdit/UpdateAssetsDialog.h

84 lines
2.5 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_UPDATEASSETSDIALOG_H__E2337FFF_C5CF_11D2_9FFA_00104B791122__INCLUDED_)
#define AFX_UPDATEASSETSDIALOG_H__E2337FFF_C5CF_11D2_9FFA_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "listtypes.h"
/////////////////////////////////////////////////////////////////////////////
//
// UpdateAssetsDialogClass dialog
//
/////////////////////////////////////////////////////////////////////////////
class UpdateAssetsDialogClass : public CDialog
{
// Construction
public:
UpdateAssetsDialogClass (const CString &comments, STRING_LIST &directory_list, bool update_all, CWnd *pParent = NULL);
// Dialog Data
//{{AFX_DATA(UpdateAssetsDialogClass)
enum { IDD = IDD_PERFORM_UPDATE };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(UpdateAssetsDialogClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(UpdateAssetsDialogClass)
virtual BOOL OnInitDialog();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////
private:
////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////
CString m_Comments;
STRING_LIST & m_DirectoryList;
bool m_UpdateAll;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_UPDATEASSETSDIALOG_H__E2337FFF_C5CF_11D2_9FFA_00104B791122__INCLUDED_)