140 lines
3.4 KiB
C++
140 lines
3.4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// UpdatingDBDialog.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "UpdatingDBDialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// UpdatingDBDialogClass dialog
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UpdatingDBDialogClass::UpdatingDBDialogClass(HWND hparentwnd)
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: CDialog(UpdatingDBDialogClass::IDD, NULL)
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{
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//{{AFX_DATA_INIT(UpdatingDBDialogClass)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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//CWnd *pnew_wnd = new CWnd;
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//new_wnd.Attach (hparentwnd);
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//pnew_wnd->Attach (hparentwnd);
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Create (UpdatingDBDialogClass::IDD, ::AfxGetMainWnd ());
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//new_wnd.Detach ();
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return;
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}
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void UpdatingDBDialogClass::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(UpdatingDBDialogClass)
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DDX_Control(pDX, IDC_ANMATION_CTRL, m_AnimationCtrl);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(UpdatingDBDialogClass, CDialog)
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//{{AFX_MSG_MAP(UpdatingDBDialogClass)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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//
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// WindowProc
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//
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LRESULT
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UpdatingDBDialogClass::WindowProc
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(
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UINT message,
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WPARAM wParam,
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LPARAM lParam
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)
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{
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// Is this the call to close the dialog?
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if (message == WM_USER+101) {
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::DestroyWindow (m_hWnd);
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::PostQuitMessage (0);
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return 0;
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} else if (message == WM_SETCURSOR) {
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SetCursor (::LoadCursor (NULL, IDC_WAIT));
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return 0;
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}
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// Allow the base class to process this message
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return CDialog::WindowProc (message, wParam, lParam);
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// PostNcDestroy
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//
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void
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UpdatingDBDialogClass::PostNcDestroy (void)
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{
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// Allow the base class to process this message
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CDialog::PostNcDestroy ();
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delete this;
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return ;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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BOOL
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UpdatingDBDialogClass::OnInitDialog (void)
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{
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// Allow the base class to process this message
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CDialog::OnInitDialog();
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// Center the window
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HWND hparentwnd = ::GetParent (m_hWnd);
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if (::IsWindow (hparentwnd)) {
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// Get the rectangles of the window and its parent
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CRect parent_rect;
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CRect rect;
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GetWindowRect (&rect);
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::GetWindowRect (hparentwnd, &parent_rect);
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// Center the dialog ontop of its parent
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::SetWindowPos (m_hWnd,
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NULL,
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parent_rect.left + (parent_rect.Width () >> 1) - (rect.Width () >> 1),
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parent_rect.top + (parent_rect.Height () >> 1) - (rect.Height () >> 1),
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0,
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0,
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SWP_NOZORDER | SWP_NOSIZE);
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}
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m_AnimationCtrl.Open (IDR_FILECOPY_ANI);
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return TRUE;
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}
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