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CnC_Renegade/Code/Tools/LevelEdit/VisualOptionsDialog.cpp

115 lines
3 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// VisualOptionsDialog.cpp : implementation file
//
#include "stdafx.h"
#include "leveledit.h"
#include "VisualOptionsDialog.h"
#include "Utils.H"
#include "WW3D.H"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Constants
//
/////////////////////////////////////////////////////////////////////////////
const int MAX_REDUCTION = 5;
//////////////////////////////////////////////////////////////
//
// VisualOptionsDialogClass
//
//////////////////////////////////////////////////////////////
VisualOptionsDialogClass::VisualOptionsDialogClass(CWnd* pParent /*=NULL*/)
: CDialog(VisualOptionsDialogClass::IDD, pParent)
{
//{{AFX_DATA_INIT(VisualOptionsDialogClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void VisualOptionsDialogClass::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(VisualOptionsDialogClass)
DDX_Control(pDX, IDC_TEXTURE_SIZE_SLIDER, m_SizeSlider);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(VisualOptionsDialogClass, CDialog)
//{{AFX_MSG_MAP(VisualOptionsDialogClass)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//////////////////////////////////////////////////////////////
//
// OnInitDialog
//
//////////////////////////////////////////////////////////////
BOOL
VisualOptionsDialogClass::OnInitDialog (void)
{
CDialog::OnInitDialog ();
m_SizeSlider.SetRange (0, MAX_REDUCTION);
// Set the current texture resolution
int reduction = WW3D::Get_Texture_Reduction ();
m_SizeSlider.SetPos (MAX_REDUCTION - reduction);
// Set the wireframe check state
//SendDlgItemMessage (IDC_WIREFRAME_CHECK, BM_SETCHECK, (WPARAM) WW3D::Get_Polygon_Mode () == WW3D::LINE);
return TRUE;
}
//////////////////////////////////////////////////////////////
//
// OnOK
//
//////////////////////////////////////////////////////////////
void
VisualOptionsDialogClass::OnOK (void)
{
CWaitCursor wait_cursor;
// Reduce textures
int reduction = MAX_REDUCTION - m_SizeSlider.GetPos ();
WW3D::Set_Texture_Reduction (reduction);
// Switch between wireframe
if (SendDlgItemMessage (IDC_WIREFRAME_CHECK, BM_GETCHECK)) {
//WW3D::Set_Polygon_Mode (WW3D::LINE);
} else {
//WW3D::Set_Polygon_Mode (WW3D::FILL);
}
CDialog::OnOK ();
return ;
}