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CnC_Renegade/Code/Tools/RenegadeSim/RenegadeNet.java

64 lines
1.7 KiB
Java

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
public class RenegadeNet extends Thread
{
private String[] _logins = null;
private double[] _scores = null;
private RenegadeNetCaller _caller = null;
static
{
System.loadLibrary("RenegadeGR");
}
private static native int _nativeSendGR(String[] logins, double[] scores);
public static native void startWinSock();
public static native void stopWinSock();
public RenegadeNet(RenegadeNetCaller caller)
{
_caller = caller;
}
public void sendGameResults(String[] logins, double[] scores)
{
_logins = logins;
_scores = scores;
start();
/*RenegadeNet thread = new RenegadeNet();
thread.setRequest(caller, logins, scores);
thread.run();*/
}
/*public void setRequest(RenegadeNetCaller caller, String[] logins, double[] scores)
{
_caller = caller;
_logins = logins;
_scores = scores;
}*/
public void run()
{
int packetlen = _nativeSendGR(_logins, _scores);
_caller.grDoneCallback(packetlen);
}
}