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CnC_Renegade/Code/Tools/W3DView/AdvancedAnimSheet.h

92 lines
2.4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_ADVANCEDANIMSHEET_H__67C01724_7C0D_11D3_9A3A_0090272E6F90__INCLUDED_)
#define AFX_ADVANCEDANIMSHEET_H__67C01724_7C0D_11D3_9A3A_0090272E6F90__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AdvancedAnimSheet.h : header file
//
#include "AnimMixingPage.h"
#include "AnimReportPage.h"
#define MAX_REPORT_ANIMS 128
/////////////////////////////////////////////////////////////////////////////
// CAdvancedAnimSheet
class CAdvancedAnimSheet : public CPropertySheet
{
DECLARE_DYNAMIC(CAdvancedAnimSheet)
// Construction
public:
CAdvancedAnimSheet(CWnd *pParentWnd = NULL, UINT iSelectPage = 0);
// Attributes
public:
// Pages in the property sheet.
CAnimMixingPage m_MixingPage;
CAnimReportPage m_ReportPage;
// Indeces of animations selected in the mixing page.
DynamicVectorClass<int> m_SelectedAnims;
// Operations
public:
int GetAnimCount (void);
HAnimClass ** GetAnims (void);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAdvancedAnimSheet)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CAdvancedAnimSheet();
// Generated message map functions
protected:
void LoadAnims (void);
HAnimClass *Anims[MAX_REPORT_ANIMS];
int AnimCount;
bool AnimsValid;
//{{AFX_MSG(CAdvancedAnimSheet)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ADVANCEDANIMSHEET_H__67C01724_7C0D_11D3_9A3A_0090272E6F90__INCLUDED_)