125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// AnimationPropPage.cpp : implementation file
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//
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#include "stdafx.h"
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#include "w3dview.h"
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#include "AnimationPropPage.h"
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#include "RendObj.H"
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#include "AssetMgr.H"
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#include "Mesh.H"
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#include "W3DViewDoc.H"
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#include "Utils.H"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CAnimationPropPage property page
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IMPLEMENT_DYNCREATE(CAnimationPropPage, CPropertyPage)
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////////////////////////////////////////////////////////////////
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//
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// CAnimationPropPage
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//
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CAnimationPropPage::CAnimationPropPage (void)
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: CPropertyPage(CAnimationPropPage::IDD)
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{
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//{{AFX_DATA_INIT(CAnimationPropPage)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// CAnimationPropPage
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//
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CAnimationPropPage::~CAnimationPropPage (void)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// DoDataExchange
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//
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void
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CAnimationPropPage::DoDataExchange (CDataExchange* pDX)
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{
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// Allow the base class to process this message
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CPropertyPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAnimationPropPage)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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return ;
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}
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BEGIN_MESSAGE_MAP(CAnimationPropPage, CPropertyPage)
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//{{AFX_MSG_MAP(CAnimationPropPage)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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////////////////////////////////////////////////////////////////
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//
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// OnInitDialog
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//
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BOOL
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CAnimationPropPage::OnInitDialog (void)
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{
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// Allow the base class to process this message
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CPropertyPage::OnInitDialog ();
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// Get a pointer to the doc so we can get at the current animation object
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CW3DViewDoc *pCDoc = ::GetCurrentDocument ();
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if (pCDoc && pCDoc->GetCurrentAnimation ())
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{
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HAnimClass *pCAnimation = pCDoc->GetCurrentAnimation ();
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// Set the description text at the top of the dialog
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CString stringTemp;
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stringTemp.Format (IDS_ANI_PROP_DESC, pCAnimation->Get_Name ());
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SetDlgItemText (IDC_DESCRIPTION, stringTemp);
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// Fill in the number of frames
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SetDlgItemInt (IDC_FRAME_COUNT, pCAnimation->Get_Num_Frames ());
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// Fill in the frame rate of the animation
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stringTemp.Format ("%.2f fps", pCAnimation->Get_Frame_Rate ());
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SetDlgItemText (IDC_FRAME_RATE, stringTemp);
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// Fill in the total time taken by the animation
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stringTemp.Format ("%.3f seconds", pCAnimation->Get_Total_Time ());
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SetDlgItemText (IDC_TOTAL_TIME, stringTemp);
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// Set the name of the hierarchy this animation belongs to.
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SetDlgItemText (IDC_HIERARCHY_NAME, pCAnimation->Get_HName ());
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}
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return TRUE;
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}
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