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CnC_Renegade/Code/Tools/W3DView/AssetInfo.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : W3DView *
* *
* $Archive:: /Commando/Code/Tools/W3DView/AssetInfo.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 3/09/99 2:50p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __ASSET_INFO_H
#define __ASSET_INFO_H
#include "RendObj.H"
#include "Utils.H"
#include "AssetTypes.H"
/////////////////////////////////////////////////////////////////////////////
//
// AssetInfoClass
//
// Class used by the data tree to identify each individual
// entry in the tree.
//
class AssetInfoClass
{
public:
//////////////////////////////////////////////////////////////
//
// Public constructors/destructors
//
AssetInfoClass (void)
: m_AssetType (TypeUnknown),
m_dwUserData (0L),
m_pRenderObj (NULL) { Initialize (); }
AssetInfoClass (LPCTSTR passet_name, ASSET_TYPE type, RenderObjClass *prender_obj = NULL, DWORD user_data = 0L)
: m_Name (passet_name),
m_AssetType (type),
m_dwUserData (user_data),
m_pRenderObj (NULL) { MEMBER_ADD (m_pRenderObj, prender_obj); Initialize (); }
virtual ~AssetInfoClass (void) { MEMBER_RELEASE (m_pRenderObj); }
//////////////////////////////////////////////////////////////
//
// Public methods
//
//
// Inline accessors
//
const CString & Get_Name (void) const { return m_Name; }
const CString & Get_Hierarchy_Name (void) const { return m_HierarchyName; }
const CString & Get_Original_Name (void) const { return m_OriginalName; }
ASSET_TYPE Get_Type (void) const { return m_AssetType; }
DWORD Get_User_Number (void) const { return m_dwUserData; }
const CString & Get_User_String (void) const { return m_UserString; }
RenderObjClass * Get_Render_Obj (void) const { SAFE_ADD_REF (m_pRenderObj); return m_pRenderObj; }
RenderObjClass * Peek_Render_Obj (void) const { return m_pRenderObj; }
void Set_Name (LPCTSTR pname) { m_Name = pname; }
void Set_Hierarchy_Name (LPCTSTR pname) { m_HierarchyName = pname; }
void Set_Type (ASSET_TYPE type) { m_AssetType = type; }
void Set_User_Number (DWORD user_data) { m_dwUserData = user_data; }
void Set_User_String (LPCTSTR string) { m_UserString = string; }
void Set_Render_Obj (RenderObjClass *pobj) { MEMBER_ADD (m_pRenderObj, pobj); }
//
// Information methods
//
bool Can_Asset_Have_Animations (void) const { return bool(m_HierarchyName.GetLength () > 0); }
protected:
//////////////////////////////////////////////////////////////
//
// Protected methods
//
void Initialize (void);
private:
//////////////////////////////////////////////////////////////
//
// Private member data
//
CString m_Name;
CString m_HierarchyName;
CString m_UserString;
CString m_OriginalName;
ASSET_TYPE m_AssetType;
DWORD m_dwUserData;
RenderObjClass * m_pRenderObj;
};
#endif //__ASSET_INFO_H