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CnC_Renegade/Code/Tools/W3DView/BackgroundObjectDialog.cpp

240 lines
7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// BackgroundObjectDialog.cpp : implementation file
//
#include "stdafx.h"
#include "w3dview.h"
#include "BackgroundObjectDialog.h"
#include "AssetMgr.H"
#include "Utils.H"
#include "W3DViewDoc.H"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////
//
// CBackgroundObjectDialog
//
CBackgroundObjectDialog::CBackgroundObjectDialog (CWnd* pParent /*=NULL*/)
: CDialog(CBackgroundObjectDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CBackgroundObjectDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
return ;
}
/////////////////////////////////////////////////////////////
//
// DoDataExchange
//
void
CBackgroundObjectDialog::DoDataExchange (CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CBackgroundObjectDialog)
DDX_Control(pDX, IDC_HIERARCHY_LIST, m_heirarchyListCtrl);
//}}AFX_DATA_MAP
return ;
}
BEGIN_MESSAGE_MAP(CBackgroundObjectDialog, CDialog)
//{{AFX_MSG_MAP(CBackgroundObjectDialog)
ON_NOTIFY(LVN_ITEMCHANGED, IDC_HIERARCHY_LIST, OnItemChangedHierarchyList)
ON_BN_CLICKED(IDC_CLEAR, OnClear)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBackgroundObjectDialog message handlers
/////////////////////////////////////////////////////////////
//
// OnInitDialog
//
BOOL
CBackgroundObjectDialog::OnInitDialog (void)
{
// Allow the base class to process this message
CDialog::OnInitDialog ();
// Center the dialog around the data tree view instead
// of the direct center of the screen
::CenterDialogAroundTreeView (m_hWnd);
m_heirarchyListCtrl.InsertColumn (0, "Name");
//m_heirarchyListCtrl.InsertColumn (1, "Subobjects");
// Get an iterator from the asset manager that we can
// use to enumerate the currently loaded assets
RenderObjIterator *pObjEnum = WW3DAssetManager::Get_Instance()->Create_Render_Obj_Iterator ();
ASSERT (pObjEnum);
if (pObjEnum)
{
// Loop through all the assets in the manager
for (pObjEnum->First ();
pObjEnum->Is_Done () == FALSE;
pObjEnum->Next ())
{
LPCTSTR pszItemName = pObjEnum->Current_Item_Name ();
// Is this a hierarchy?
if (WW3DAssetManager::Get_Instance()->Render_Obj_Exists (pszItemName) &&
(pObjEnum->Current_Item_Class_ID () == RenderObjClass::CLASSID_HMODEL))
{
// Add this hierarchy to the list
m_heirarchyListCtrl.InsertItem (0, pszItemName);
}
}
// Free the enumerator object we created earlier
delete pObjEnum;
pObjEnum = NULL;
}
// Get a pointer to the doc
CW3DViewDoc *pCDoc = ::GetCurrentDocument ();
if (pCDoc)
{
// Get the name of the current background object
CString stringCurrObject = pCDoc->GetBackgroundObjectName ();
LV_FINDINFO findInfo = { 0 };
findInfo.flags = LVFI_STRING;
findInfo.psz = (LPCTSTR)stringCurrObject;
// Attempt to find this item in the list control
int iIndex = m_heirarchyListCtrl.FindItem (&findInfo);
if (iIndex != -1)
{
// Select the item in the list control
m_heirarchyListCtrl.SetItemState (iIndex, LVNI_SELECTED, LVNI_SELECTED);
SetDlgItemText (IDC_CURR_OBJ, m_heirarchyListCtrl.GetItemText (iIndex, 0));
}
else
{
// Select the first item in the list control
m_heirarchyListCtrl.SetItemState (0, LVNI_SELECTED, LVNI_SELECTED);
SetDlgItemText (IDC_CURR_OBJ, m_heirarchyListCtrl.GetItemText (0, 0));
}
}
// Size the columns so they are large enough to display their contents
m_heirarchyListCtrl.SetColumnWidth (0, LVSCW_AUTOSIZE);
//m_heirarchyListCtrl.SetColumnWidth (1, LVSCW_AUTOSIZE_USEHEADER);
return TRUE;
}
/////////////////////////////////////////////////////////////
//
// OnInitDialog
//
void
CBackgroundObjectDialog::OnOK (void)
{
// Get a pointer to the doc
CW3DViewDoc *pCDoc = ::GetCurrentDocument ();
if (pCDoc)
{
// Get the index of the currently selected item.
int iIndex = m_heirarchyListCtrl.GetNextItem (-1, LVNI_ALL | LVNI_SELECTED);
if (iIndex != -1)
{
// Get the name of the item from the list control
CString stringItemName = m_heirarchyListCtrl.GetItemText (iIndex, 0);
// Ask the doc to load the background object and display it
pCDoc->SetBackgroundObject (stringItemName);
}
else
{
// Ask the doc to clear the background object
pCDoc->SetBackgroundObject (NULL);
}
// Allow the base class to process this message
CDialog::OnOK ();
}
return ;
}
/////////////////////////////////////////////////////////////
//
// OnItemChangedHierarchyList
//
void
CBackgroundObjectDialog::OnItemChangedHierarchyList
(
NMHDR* pNMHDR,
LRESULT* pResult
)
{
// Did the 'state' of the entry change?
NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR;
if (pNMListView &&
(pNMListView->uChanged & LVIF_STATE) == LVIF_STATE)
{
// Is the new state a selected state?
if ((pNMListView->uNewState & LVIS_SELECTED) != LVIS_SELECTED)
{
// Is there a selected item in the list control?
if (m_heirarchyListCtrl.GetNextItem (-1, LVNI_ALL | LVNI_SELECTED) == -1)
{
// Clear the text of the current object static text control
SetDlgItemText (IDC_CURR_OBJ, "");
}
}
else
{
// Set the text of the current object static text control
SetDlgItemText (IDC_CURR_OBJ, m_heirarchyListCtrl.GetItemText (pNMListView->iItem, 0));
}
}
*pResult = 0;
return ;
}
/////////////////////////////////////////////////////////////
//
// OnClear
//
void
CBackgroundObjectDialog::OnClear (void)
{
// Get the current selection (if any)
int iIndex = m_heirarchyListCtrl.GetNextItem (-1, LVNI_ALL | LVNI_SELECTED);
if (iIndex != -1)
{
// Clear the selection state from this entry
m_heirarchyListCtrl.SetItemState (iIndex, 0, LVIS_SELECTED);
}
return ;
}