114 lines
5 KiB
C++
114 lines
5 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : W3DView *
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* *
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* $Archive:: /VSS_Sync/W3DView/EmitterInstanceList.h $Modtime:: $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __EMITTER_INSTANCE_LIST_H
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#define __EMITTER_INSTANCE_LIST_H
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#include "Vector.H"
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#include "Part_Ldr.H"
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#include "Part_Emt.H"
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/////////////////////////////////////////////////////////////////////
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//
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// EmitterInstanceListClass
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//
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/////////////////////////////////////////////////////////////////////
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class EmitterInstanceListClass : public ParticleEmitterDefClass
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{
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public:
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///////////////////////////////////////////////////////
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// Public constructors/destructors
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///////////////////////////////////////////////////////
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EmitterInstanceListClass (void) { }
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EmitterInstanceListClass (const EmitterInstanceListClass &src)
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: ParticleEmitterDefClass (src) { }
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virtual ~EmitterInstanceListClass (void);
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///////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////
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virtual void Add_Emitter (ParticleEmitterClass *emitter);
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virtual void Free_List (void);
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///////////////////////////////////////////////////////
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// Derived overrides
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///////////////////////////////////////////////////////
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//
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// Note: The following are settings that can be changed on
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// the fly. All other settings are simply cached in the
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// definition and can be used to create a new prototype loader.
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//
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virtual void Set_Velocity (const Vector3 &value);
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virtual void Set_Acceleration (const Vector3 &value);
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virtual void Set_Burst_Size (unsigned int count);
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virtual void Set_Outward_Vel (float value);
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virtual void Set_Vel_Inherit (float value);
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//
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// Randomizer accessors
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//
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virtual void Set_Velocity_Random (Vector3Randomizer *randomizer);
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//
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// Keyframe accessors
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//
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virtual void Set_Color_Keyframes (ParticlePropertyStruct<Vector3> &keyframes);
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virtual void Set_Opacity_Keyframes (ParticlePropertyStruct<float> &keyframes);
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virtual void Set_Size_Keyframes (ParticlePropertyStruct<float> &keyframes);
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virtual void Set_Rotation_Keyframes (ParticlePropertyStruct<float> &keyframes, float orient_rnd);
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virtual void Set_Frame_Keyframes (ParticlePropertyStruct<float> &keyframes);
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virtual void Set_Blur_Time_Keyframes (ParticlePropertyStruct<float> &keyframes);
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virtual void Get_Color_Keyframes (ParticlePropertyStruct<Vector3> &keyframes) const;
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virtual void Get_Opacity_Keyframes (ParticlePropertyStruct<float> &keyframes) const;
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virtual void Get_Size_Keyframes (ParticlePropertyStruct<float> &keyframes) const;
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private:
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///////////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////////
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DynamicVectorClass<ParticleEmitterClass *> m_List;
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};
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#endif //__EMITTER_INSTANCE_LIST_H
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