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CnC_Renegade/Code/Tools/W3DView/HierarchyPropPage.cpp

182 lines
5.3 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// HierarchyPropPage.cpp : implementation file
//
#include "stdafx.h"
#include "W3DView.h"
#include "HierarchyPropPage.h"
#include "AssetMgr.H"
#include "RendObj.H"
#include "AssetPropertySheet.H"
#include "MeshPropPage.H"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CHierarchyPropPage property page
IMPLEMENT_DYNCREATE(CHierarchyPropPage, CPropertyPage)
////////////////////////////////////////////////////////////////
//
// CHierarchyPropPage
//
CHierarchyPropPage::CHierarchyPropPage (const CString &stringHierarchyName)
: CPropertyPage(CHierarchyPropPage::IDD)
{
//{{AFX_DATA_INIT(CHierarchyPropPage)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_stringHierarchyName = stringHierarchyName;
return ;
}
////////////////////////////////////////////////////////////////
//
// CHierarchyPropPage
//
CHierarchyPropPage::~CHierarchyPropPage (void)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// DoDataExchange
//
void
CHierarchyPropPage::DoDataExchange (CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CHierarchyPropPage)
DDX_Control(pDX, IDC_SUBOBJECT_LIST, m_subObjectListCtrl);
//}}AFX_DATA_MAP
return ;
}
BEGIN_MESSAGE_MAP(CHierarchyPropPage, CPropertyPage)
//{{AFX_MSG_MAP(CHierarchyPropPage)
ON_NOTIFY(NM_DBLCLK, IDC_SUBOBJECT_LIST, OnDblclkSubObjectList)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHierarchyPropPage message handlers
////////////////////////////////////////////////////////////////
//
// OnInitDialog
//
BOOL
CHierarchyPropPage::OnInitDialog (void)
{
// Allow the base class to process this message
CPropertyPage::OnInitDialog();
if (m_stringHierarchyName.GetLength () > 0)
{
// Get a pointer to the hierarchy object from the asset manager
RenderObjClass *pCHierarchy = WW3DAssetManager::Get_Instance()->Create_Render_Obj (m_stringHierarchyName);
ASSERT (pCHierarchy);
if (pCHierarchy)
{
CString stringDesc;
stringDesc.Format (IDS_HIERARCHY_PROP_DESC, m_stringHierarchyName);
// Put the description onto the dialog
SetDlgItemText (IDC_DESCRIPTION, stringDesc);
// Put the polygon count onto the dialog
SetDlgItemInt (IDC_TOTAL_POLYGONS, pCHierarchy->Get_Num_Polys ());
// Put the subobject count onto the dialog
int iSubObjects = pCHierarchy->Get_Num_Sub_Objects ();
SetDlgItemInt (IDC_SUBOBJECTS, iSubObjects);
// Add the name column to the list control
m_subObjectListCtrl.InsertColumn (0, "Name");
// Loop through all the subobjects and add them to the list control
for (int iObject = 0;
iObject < iSubObjects;
iObject ++)
{
// Get this subobject
RenderObjClass *pCSubObject = pCHierarchy->Get_Sub_Object (iObject);
if (pCSubObject)
{
// Add this object to the list
m_subObjectListCtrl.InsertItem (0, pCSubObject->Get_Name ());
// Free this object
pCSubObject->Release_Ref ();
pCSubObject = NULL;
}
}
// Resize the column so it is wide enough to display the largest string
m_subObjectListCtrl.SetColumnWidth (0, LVSCW_AUTOSIZE);
// Free the object
pCHierarchy->Release_Ref ();
pCHierarchy = NULL;
}
}
GetParent ()->GetDlgItem (IDOK)->ShowWindow (SW_HIDE);
GetParent ()->GetDlgItem (IDCANCEL)->SetWindowText ("Close");
return TRUE;
}
////////////////////////////////////////////////////////////////
//
// OnDblclkSubObjectList
//
void
CHierarchyPropPage::OnDblclkSubObjectList
(
NMHDR* pNMHDR,
LRESULT* pResult
)
{
// Get the currently selected item
int iIndex = m_subObjectListCtrl.GetNextItem (-1, LVNI_ALL | LVNI_SELECTED);
if (iIndex != -1)
{
// Create a one-page property sheet that will display property information
// for the mesh
CMeshPropPage meshPropPage (m_subObjectListCtrl.GetItemText (iIndex, 0));
CAssetPropertySheet propertySheet (IDS_MESH_PROP_TITLE, &meshPropPage, this);
// Show the property sheet
propertySheet.DoModal ();
}
(*pResult) = 0;
return ;
}