81 lines
3.8 KiB
C++
81 lines
3.8 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /G/wwlib/PALETTE.H $*
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* *
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* $Author:: Eric_c $*
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* *
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* $Modtime:: 4/02/99 12:00p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef PALETTE_H
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#define PALETTE_H
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#include "rgb.h"
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/*
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** The palette class is used to manipulate a palette as a whole. All 256 colors are
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** represented by the palette class object.
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*/
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class PaletteClass
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{
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public:
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enum {
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COLOR_COUNT=256 // Number of color indices on the palette.
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};
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PaletteClass(void) {};
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PaletteClass(RGBClass const & rgb);
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PaletteClass(unsigned char *binary_palette);
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RGBClass & operator[] (int index) {return(Palette[index % COLOR_COUNT]);};
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RGBClass const & operator[] (int index) const {return(Palette[index % COLOR_COUNT]);};
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RGBClass & Get_Color(int index) {return(Palette[index % COLOR_COUNT]);};
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RGBClass const & Get_Color(int index) const {return(Palette[index % COLOR_COUNT]);};
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int operator == (PaletteClass const & palette) const;
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int operator != (PaletteClass const & palette) const {return(!(operator ==(palette)));};
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PaletteClass & operator = (PaletteClass const & palette);
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operator const unsigned char * (void) const {return((const unsigned char *)&Palette[0]);};
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operator unsigned char * (void) {return((unsigned char *)&Palette[0]);};
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void Adjust(int ratio);
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void Adjust(int ratio, PaletteClass const & palette);
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void Partial_Adjust(int ratio, char *lut);
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void Partial_Adjust(int ratio, PaletteClass const & palette, char *lut);
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int Closest_Color(RGBClass const & rgb) const;
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protected:
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RGBClass Palette[COLOR_COUNT];
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};
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#endif
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