64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SEM4_HEADER
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#define SEM4_HEADER
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#include <limits.h>
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#ifndef _WINDOWS
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#include <unistd.h>
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#endif
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#include "wstypes.h"
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#ifdef _REENTRANT
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#ifndef _WINDOWS
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#include <semaphore.h>
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#else
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#include <windows.h>
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#endif // _WINDOWS
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#endif // _REENTRANT
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// Windows headers have a tendency to redefine IN
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#ifdef IN
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#undef IN
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#endif
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#define IN const
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class Sem4
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{
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private:
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#ifdef _REENTRANT
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#ifndef _WINDOWS
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sem_t sem;
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#else
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HANDLE sem;
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#endif
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#endif
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public:
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Sem4();
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Sem4(uint32 value);
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~Sem4();
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sint32 Wait(void) const;
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sint32 TryWait(void) const;
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sint32 Post(void) const;
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sint32 GetValue(int *sval) const;
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sint32 Destroy(void);
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};
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#endif
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