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CnC_Renegade/Code/WWAudio/sound2dhandle.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : wwaudio *
* *
* $Archive:: /Commando/Code/WWAudio/sound2dhandle.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 8/13/01 3:10p $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __SOUND2DHANDLE_H
#define __SOUND2DHANDLE_H
#include "soundhandle.h"
//////////////////////////////////////////////////////////////////////
//
// Sound2DHandleClass
//
//////////////////////////////////////////////////////////////////////
class Sound2DHandleClass : public SoundHandleClass
{
public:
///////////////////////////////////////////////////////////////////
// Public constructors/destructors
///////////////////////////////////////////////////////////////////
Sound2DHandleClass (void);
~Sound2DHandleClass (void);
///////////////////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////////////////
//
// RTTI
//
Sound2DHandleClass * As_Sound2DHandleClass (void) { return this; }
//
// Handle access
//
HSAMPLE Get_HSAMPLE (void) { return SampleHandle; }
//
// Inherited
//
void Set_Miles_Handle (uint32 handle);
void Initialize (SoundBufferClass *buffer);
void Start_Sample (void);
void Stop_Sample (void);
void Resume_Sample (void);
void End_Sample (void);
void Set_Sample_Pan (S32 pan);
S32 Get_Sample_Pan (void);
void Set_Sample_Volume (S32 volume);
S32 Get_Sample_Volume (void);
void Set_Sample_Loop_Count (U32 count);
U32 Get_Sample_Loop_Count (void);
void Set_Sample_MS_Position (U32 ms);
void Get_Sample_MS_Position (S32 *len, S32 *pos);
void Set_Sample_User_Data (S32 i, U32 val);
U32 Get_Sample_User_Data (S32 i);
S32 Get_Sample_Playback_Rate (void);
void Set_Sample_Playback_Rate (S32 rate);
protected:
///////////////////////////////////////////////////////////////////
// Protected member data
///////////////////////////////////////////////////////////////////
HSAMPLE SampleHandle;
};
#endif //__SOUND2DHANDLE_H