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CnC_Renegade/Code/WWMath/catmullromspline.cpp

354 lines
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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWMath *
* *
* $Archive:: /Commando/Code/wwmath/catmullromspline.cpp $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 3/08/00 8:50p $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* CatmullRomSpline3DClass::Update_Tangents -- computes the tangents at each key *
* CatmullRomSpline3DClass::Get_Factory -- returns the factory for CatmullRomSpline3D *
* CatmullRomSpline3DClass::Save -- save this curve *
* CatmullRomSpline3DClass::Load -- load this curve *
* CatmullRomSpline1DClass::Update_Tangents -- Computes the tangents at each key *
* CatmullRomSpline1DClass::Get_Factory -- returns the factory for CatmullRomSpline1D *
* CatmullRomSpline1DClass::Save -- Save this curve *
* CatmullRomSpline1DClass::Load -- Load this curve *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "catmullromspline.h"
#include "persistfactory.h"
#include "wwmathids.h"
#include "wwhack.h"
/*
** Force-Link this module because the linker can't detect that we actually need it...
*/
DECLARE_FORCE_LINK(catmullromspline);
/*
** Save-Load stuff
*/
SimplePersistFactoryClass<CatmullRomSpline3DClass,WWMATH_CHUNKID_CATMULLROMSPLINE3D> _CatmullRomSpline3DFactory;
SimplePersistFactoryClass<CatmullRomSpline1DClass,WWMATH_CHUNKID_CATMULLROMSPLINE1D> _CatmullRomSpline1DFactory;
enum
{
// ID's used by CatmullRomSpline3D
CATMULLROM3D_CHUNK_HERMITE3D = 0x00020727,
// ID's used by CatmullRomSpline1D
CATMULLROM1D_CHUNK_HERMITE1D = 0x00020729,
};
/*
** Catmull-Rom 3D spline implementation
*/
/***********************************************************************************************
* CatmullRomSpline3DClass::Update_Tangents -- computes the tangents at each key *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* I'm not sure about the tangents for the endpoints of the curve. *
* *
* HISTORY: *
* 3/7/2000 gth : Created. *
*=============================================================================================*/
void CatmullRomSpline3DClass::Update_Tangents(void)
{
if (Keys.Count() < 2) {
for (int i=0; i<Keys.Count(); i++) {
Tangents[0].InTangent.Set(0,0,0);
Tangents[0].OutTangent.Set(0,0,0);
}
}
// first and last knot
int end = Keys.Count() - 1;
Tangents[0].InTangent.Set(0,0,0);
Tangents[end].OutTangent.Set(0,0,0);
if (IsLooping) {
// This really only works if the start and end points have the same position...
Tangents[0].OutTangent.X = 0.5f*(Keys[1].Point.X - Keys[end-1].Point.X);
Tangents[0].OutTangent.Y = 0.5f*(Keys[1].Point.Y - Keys[end-1].Point.Y);
Tangents[0].OutTangent.Z = 0.5f*(Keys[1].Point.Z - Keys[end-1].Point.Z);
Tangents[end].InTangent = Tangents[0].OutTangent;
} else {
// TODO: second derivative = 0... what is formula? I'm making this up...
Tangents[0].OutTangent.X = 0.25f*(Keys[1].Point.X - Keys[0].Point.X);
Tangents[0].OutTangent.Y = 0.25f*(Keys[1].Point.Y - Keys[0].Point.Y);
Tangents[0].OutTangent.Z = 0.25f*(Keys[1].Point.Z - Keys[0].Point.Z);
Tangents[end].InTangent.X = 0.25f*(Keys[end].Point.X - Keys[end-1].Point.X);
Tangents[end].InTangent.Y = 0.25f*(Keys[end].Point.Y - Keys[end-1].Point.Y);
Tangents[end].InTangent.Z = 0.25f*(Keys[end].Point.Z - Keys[end-1].Point.Z);
}
float total_time = (Keys[1].Time - Keys[0].Time) + (Keys[end].Time - Keys[end-1].Time);
float in_factor = 2.0f * (Keys[end].Time - Keys[end-1].Time) / total_time;
float out_factor = 2.0f * (Keys[1].Time - Keys[0].Time) / total_time;
Tangents[end].InTangent *= in_factor;
Tangents[0].OutTangent *= out_factor;
// inner knots
for (int i=1; i<Keys.Count()-1; i++) {
Tangents[i].InTangent.X = 0.5f*(Keys[i+1].Point.X - Keys[i-1].Point.X);
Tangents[i].InTangent.Y = 0.5f*(Keys[i+1].Point.Y - Keys[i-1].Point.Y);
Tangents[i].InTangent.Z = 0.5f*(Keys[i+1].Point.Z - Keys[i-1].Point.Z);
Tangents[i].OutTangent = Tangents[i].InTangent;
float in_factor = 2.0f * (Keys[i].Time - Keys[i-1].Time) / (Keys[i+1].Time - Keys[i-1].Time);
float out_factor = 2.0f * (Keys[i+1].Time - Keys[i].Time) / (Keys[i+1].Time - Keys[i-1].Time);
Tangents[i].InTangent *= in_factor; // compensating for the un-even keys
Tangents[i].OutTangent *= out_factor;
}
TangentsDirty = false;
}
/***********************************************************************************************
* CatmullRomSpline3DClass::Get_Factory -- returns the factory for CatmullRomSpline3D *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 3/7/2000 gth : Created. *
*=============================================================================================*/
const PersistFactoryClass & CatmullRomSpline3DClass::Get_Factory(void) const
{
return _CatmullRomSpline3DFactory;
}
/***********************************************************************************************
* CatmullRomSpline3DClass::Save -- save this curve *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 3/7/2000 gth : Created. *
*=============================================================================================*/
bool CatmullRomSpline3DClass::Save(ChunkSaveClass &csave)
{
csave.Begin_Chunk(CATMULLROM3D_CHUNK_HERMITE3D);
HermiteSpline3DClass::Save(csave);
csave.End_Chunk();
return true;
}
/***********************************************************************************************
* CatmullRomSpline3DClass::Load -- load this curve *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 3/7/2000 gth : Created. *
*=============================================================================================*/
bool CatmullRomSpline3DClass::Load(ChunkLoadClass &cload)
{
while (cload.Open_Chunk()) {
switch(cload.Cur_Chunk_ID())
{
case CATMULLROM3D_CHUNK_HERMITE3D:
HermiteSpline3DClass::Load(cload);
break;
default:
WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",__FILE__,__LINE__));
break;
}
cload.Close_Chunk();
}
return true;
}
/*
** The 1D Catmull-Rom implementation.
*/
/***********************************************************************************************
* CatmullRomSpline1DClass::Update_Tangents -- Computes the tangents at each key *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 3/7/2000 gth : Created. *
*=============================================================================================*/
void CatmullRomSpline1DClass::Update_Tangents(void)
{
if (Keys.Count() < 2) {
for (int i=0; i<Keys.Count(); i++) {
Tangents[i].InTangent = 0.0f;
Tangents[i].OutTangent = 0.0f;
}
return;
}
// first and last knot
int end = Keys.Count() - 1;
Tangents[0].InTangent = 0.0f;
Tangents[end].OutTangent = 0.0f;
if (IsLooping) {
// This really only works if the start and end points have the same position...
Tangents[0].OutTangent = 0.5f*(Keys[1].Point - Keys[end-1].Point);
Tangents[end].InTangent = Tangents[0].OutTangent;
} else {
// TODO: second derivative = 0... what is formula? I'm making this up...
Tangents[0].OutTangent = 0.25f*(Keys[1].Point - Keys[0].Point);
Tangents[end].InTangent = 0.25f*(Keys[end].Point - Keys[end-1].Point);
}
float total_time = (Keys[1].Time - Keys[0].Time) + (Keys[end].Time - Keys[end-1].Time);
float in_factor = 2.0f * (Keys[end].Time - Keys[end-1].Time) / total_time;
float out_factor = 2.0f * (Keys[1].Time - Keys[0].Time) / total_time;
Tangents[end].InTangent *= in_factor;
Tangents[0].OutTangent *= out_factor;
// inner knots
for (int i=1; i<Keys.Count()-1; i++) {
Tangents[i].InTangent = 0.5f*(Keys[i+1].Point - Keys[i-1].Point);
Tangents[i].OutTangent = Tangents[i].InTangent;
float in_factor = 2.0f * (Keys[i].Time - Keys[i-1].Time) / (Keys[i+1].Time - Keys[i-1].Time);
float out_factor = 2.0f * (Keys[i+1].Time - Keys[i].Time) / (Keys[i+1].Time - Keys[i-1].Time);
Tangents[i].InTangent *= in_factor; // compensating for the un-even keys
Tangents[i].OutTangent *= out_factor;
}
TangentsDirty = false;
}
/***********************************************************************************************
* CatmullRomSpline1DClass::Get_Factory -- returns the factory for CatmullRomSpline1D *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 3/7/2000 gth : Created. *
*=============================================================================================*/
const PersistFactoryClass & CatmullRomSpline1DClass::Get_Factory(void) const
{
return _CatmullRomSpline1DFactory;
}
/***********************************************************************************************
* CatmullRomSpline1DClass::Save -- Save this curve *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 3/7/2000 gth : Created. *
*=============================================================================================*/
bool CatmullRomSpline1DClass::Save(ChunkSaveClass &csave)
{
csave.Begin_Chunk(CATMULLROM1D_CHUNK_HERMITE1D);
HermiteSpline1DClass::Save(csave);
csave.End_Chunk();
return true;
}
/***********************************************************************************************
* CatmullRomSpline1DClass::Load -- Load this curve *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 3/7/2000 gth : Created. *
*=============================================================================================*/
bool CatmullRomSpline1DClass::Load(ChunkLoadClass &cload)
{
while (cload.Open_Chunk()) {
switch(cload.Cur_Chunk_ID())
{
case CATMULLROM1D_CHUNK_HERMITE1D:
HermiteSpline1DClass::Load(cload);
break;
default:
WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",__FILE__,__LINE__));
break;
}
cload.Close_Chunk();
}
return true;
}