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CnC_Renegade/Code/WWOnline/GameResPacket.cpp

481 lines
20 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/WWOnline/GameResPacket.cpp $
*
* DESCRIPTION
*
* PROGRAMMER
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 4 $
* $Modtime: 12/11/01 6:23p $
*
******************************************************************************/
#include "GameResPacket.h"
#include <assert.h>
#include <string.h>
#include <winsock.h>
namespace WWOnline {
/**************************************************************************
* GameResPacket::~GameResPacket -- destroys a packet class be freeing list *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* HISTORY: *
* 04/24/1996 PWG : Created. *
*========================================================================*/
GameResPacket::~GameResPacket(void)
{
GameResField* current;
GameResField* next;
// Loop through the entire field list and delete each entry.
for (current = mHead; current; current = next)
{
next = current->mNext;
delete current;
}
}
/**************************************************************************
* GameResPacket::ADD_FIELD -- Adds a GameResField entry to head of packet li *
* *
* INPUT: GameResField * - a properly constructed field class entry. *
* *
* OUTPUT: none *
* *
* HISTORY: *
* 04/24/1996 PWG : Created. *
*========================================================================*/
void GameResPacket::Add_Field(GameResField *field)
{
field->mNext = mHead;
mHead = field;
}
/**************************************************************************
* GameResPacket::GameResPacket -- Creates a Packet object from a COMMS packe *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 04/22/1996 PWG : Created. *
*========================================================================*/
GameResPacket::GameResPacket(unsigned char* curbuf)
{
// Pull the size and packet ID out of the linear packet stream.
mSize = ntohl(*(unsigned long*)curbuf);
curbuf += sizeof(mSize);
mID = ntohs(*(unsigned short*)curbuf);
curbuf += sizeof(mID);
mReserved = ntohs(*(unsigned short*)curbuf);
curbuf += sizeof(mReserved);
mHead = NULL;
// Calculate the remaining size so that we can loop through the
// packets and extract them.
unsigned long remaining_size = (mSize - (sizeof(mSize) + sizeof(mID) + sizeof(mReserved)));
// Loop through the linear packet until we run out of room and
// create a field for each.
while (remaining_size > 0)
{
GameResField* field = new GameResField;
// Copy the adjusted header into the buffer and then advance the buffer
memcpy(field, curbuf, GAMERESFIELD_HEADER_SIZE);
curbuf += GAMERESFIELD_HEADER_SIZE;
remaining_size -= GAMERESFIELD_HEADER_SIZE;
// Copy the data into the buffer
unsigned short size = ntohs(field->mSize);
field->mData = new unsigned char[size];
memcpy(field->mData, curbuf, size);
curbuf += size;
remaining_size -= size;
// Make sure we allow for the pad bytes.
int pad = (4 - (ntohs(field->mSize) & 3)) & 3;
curbuf += pad;
remaining_size -= pad;
// Convert the field back to the host format
field->Net_To_Host();
// Finally add the field to the field list in the packet
// structure.
Add_Field(field);
}
}
/**************************************************************************
* CREATE_COMMS_PACKET -- Walks field list creating a packet *
* *
* INPUT: short - the id of the packet so the server can identify it *
* unsigned short & - the size of the packet returned here *
* *
* OUTPUT: void * pointer to the linear packet data *
* *
* WARNINGS: This routine allocates memory that the user is responsible*
* for freeing. *
* *
* HISTORY: *
* 04/22/1996 PWG : Created. *
*========================================================================*/
unsigned char* GameResPacket::Create_Comms_Packet(unsigned long& size, char* sig_name, unsigned long& sig_offset)
{
GameResField* current;
sig_offset = 0;
// Size starts at 8 because that is the size of the packet header. (size[4] + id[2] + reserved[2])
size = (sizeof(mSize) + sizeof(mID) + sizeof(mReserved));
// Take a quick spin through and calculate the size of the packet we
// are building.
for (current = mHead; current; current = current->mNext)
{
size += (unsigned long)GAMERESFIELD_HEADER_SIZE; // add in packet header size
size += current->mSize; // add in data size
size += (4 - (current->mSize & 3)) & 3; // add in pad value to dword align next packet
}
// Now that we know the size allocate a buffer big enough to hold the
// packet.
unsigned char* bufferStart = new unsigned char[size];
unsigned char* curbuf = bufferStart;
// write the size into the packet header
*(unsigned long*)curbuf = htonl(size);
curbuf += sizeof(unsigned long);
*(unsigned short*)curbuf = htons(mID);
curbuf += sizeof(unsigned short);
*(unsigned short*)curbuf = htons(mReserved);
curbuf += sizeof(unsigned short);
// Ok now that the actual header information has been written we need to write out
// field information.
for (current = mHead; current; current = current->mNext)
{
#ifdef _DEBUG
current->DebugDump();
#endif
unsigned short fieldSize = current->mSize;
// Temporarily convert the packet to net format (this saves alot of
// effort, and seems safe...)
current->Host_To_Net();
// Copy the adjusted header into the buffer and then advance the buffer
memcpy(curbuf, current, GAMERESFIELD_HEADER_SIZE);
curbuf += GAMERESFIELD_HEADER_SIZE;
// If this is the sig data then make a note of the offset into the packet.
if (sig_name && strncmp(sig_name, current->mID, 4) == 0)
{
// If sig_offset isn't zero then that would indicate that there were multiple sig entries in the packet.
assert(sig_offset == 0);
sig_offset = (curbuf - bufferStart);
}
// Copy the data into the buffer and then advance the buffer
memcpy(curbuf, current->mData, fieldSize);
curbuf += fieldSize;
// Finally take care of any pad bytes by setting them to 0
int pad = ((4 - (fieldSize & 3)) & 3);
// If there is any pad left over, make sure you memset it
// to zeros, so it looks like a pad.
if (pad)
{
memset(curbuf, 0, pad);
curbuf += pad;
}
current->Net_To_Host();
}
return bufferStart;
}
/**************************************************************************
* GameResPacket::FIND_FIELD -- Finds a field if it exists in the packets *
* *
* INPUT: char * - the id of the field we are looking for. *
* *
* OUTPUT: GameResField * pointer to the field class *
* *
* HISTORY: *
* 04/23/1996 PWG : Created. *
*========================================================================*/
GameResField *GameResPacket::Find_Field(char *id)
{
for (GameResField *current = mHead; current; current = current->mNext)
{
if (strncmp(id, current->mID, 4) == 0)
return current;
}
return NULL;
}
/**************************************************************************
* GET_FIELD -- Find specified name and returns data *
* *
* INPUT: char * - the id of the field that holds the data. *
* char & - the reference to store the data into *
* *
* OUTPUT: true if the field was found, false if it was not. *
* *
* WARNINGS: The data reference is not changed if the field is not *
* found. *
* *
* HISTORY: *
* 04/23/1996 PWG : Created. *
*========================================================================*/
bool GameResPacket::Get_Field(char *id, char &data)
{
GameResField *field = Find_Field(id);
if (field)
{
data = *((char*)field->mData);
}
return((field) ? true : false);
}
/**************************************************************************
* GET_FIELD -- Find specified name and returns data *
* *
* INPUT: char * - the id of the field that holds the data. *
* unsigned char & - the reference to store the data into *
* *
* OUTPUT: true if the field was found, false if it was not. *
* *
* WARNINGS: The data reference is not changed if the field is not *
* found. *
* *
* HISTORY: *
* 04/23/1996 PWG : Created. *
*========================================================================*/
bool GameResPacket::Get_Field(char *id, unsigned char &data)
{
GameResField *field = Find_Field(id);
if (field)
{
data = *((unsigned char *)field->mData);
}
return((field) ? true : false);
}
/**************************************************************************
* GET_FIELD -- Find specified name and returns data *
* *
* INPUT: char * - the id of the field that holds the data. *
* short & - the reference to store the data into *
* *
* OUTPUT: true if the field was found, false if it was not. *
* *
* WARNINGS: The data reference is not changed if the field is not *
* found. *
* *
* HISTORY: *
* 04/23/1996 PWG : Created. *
*========================================================================*/
bool GameResPacket::Get_Field(char *id, short &data)
{
GameResField *field = Find_Field(id);
if (field)
{
data = *((short *)field->mData);
}
return((field) ? true : false);
}
/**************************************************************************
* GET_FIELD -- Find specified name and returns data *
* *
* INPUT: char * - the id of the field that holds the data. *
* unsigned short & - the reference to store the data into*
* *
* OUTPUT: true if the field was found, false if it was not. *
* *
* WARNINGS: The data reference is not changed if the field is not *
* found. *
* *
* HISTORY: *
* 04/23/1996 PWG : Created. *
*========================================================================*/
bool GameResPacket::Get_Field(char *id, unsigned short &data)
{
GameResField *field = Find_Field(id);
if (field)
{
data = *((unsigned short *)field->mData);
}
return((field) ? true : false);
}
/**************************************************************************
* GET_FIELD -- Find specified name and returns data *
* *
* INPUT: char * - the id of the field that holds the data. *
* long & - the reference to store the data into *
* *
* OUTPUT: true if the field was found, false if it was not. *
* *
* WARNINGS: The data reference is not changed if the field is not *
* found. *
* *
* HISTORY: *
* 04/23/1996 PWG : Created. *
*========================================================================*/
bool GameResPacket::Get_Field(char *id, long &data)
{
GameResField *field = Find_Field(id);
if (field)
{
data = *((long *)field->mData);
}
return((field) ? true : false);
}
/**************************************************************************
* GET_FIELD -- Find specified name and returns data as a string *
* *
* INPUT: char * - the id of the field that holds the data. *
* char * - the string to store the data into *
* *
* OUTPUT: true if the field was found, false if it was not. *
* *
* WARNINGS: The string is not changed if the field is not found. It *
* is assumed that the string variabled specified by the *
* pointer is large enough to hold the data. *
* *
* HISTORY: *
* 04/23/1996 PWG : Created. *
*========================================================================*/
bool GameResPacket::Get_Field(char *id, char *data)
{
GameResField *field = Find_Field(id);
if (field)
{
strcpy(data, (char *)field->mData);
}
return((field) ? true : false);
}
/**************************************************************************
* GET_FIELD -- Find specified name and returns data *
* *
* INPUT: char * - the id of the field that holds the data *
* unsigned long & - the reference to store the data into *
* *
* OUTPUT: true if the field was found, false if it was not. *
* *
* WARNINGS: The data reference is not changed if the field is not *
* found. *
* *
* HISTORY: *
* 04/23/1996 PWG : Created. *
*========================================================================*/
bool GameResPacket::Get_Field(char *id, unsigned long &data)
{
GameResField *field = Find_Field(id);
if (field)
{
data = *((unsigned long *)field->mData);
}
return((field) ? true : false);
}
/**************************************************************************
* GET_FIELD -- Find specified name and returns data *
* *
* INPUT: char * - the id of the field that holds the data. *
* void * - the reference to store the data into *
* int - the length of the buffer passed in *
* *
* OUTPUT: true if the field was found, false if it was not. *
* *
* WARNINGS: The data reference is not changed if the field is not *
* found. *
* *
* HISTORY: *
* 6/4/96 4:46PM ST : Created *
*========================================================================*/
bool GameResPacket::Get_Field(char *id, void *data, int &length)
{
GameResField *field = Find_Field(id);
if (field)
{
memcpy(data, field->mData, min((int)field->mSize, length));
length = (int) field->mSize;
}
return((field) ? true : false);
}
} // namespace WWOnline