420 lines
No EOL
8.5 KiB
C++
420 lines
No EOL
8.5 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/WWOnline/WOLServer.cpp $
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*
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* DESCRIPTION
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* These classes encapsulate a Westwood Online Server.
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*
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* This is a base class. Derived classes include (but not necessarily limited to)
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* ChatServer, GameResultsServer, LadderServer, and WDTServer.
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*
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* Server primarily repackages the WOL Server struct
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*
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* PROGRAMMER
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* $Author: Denzil_l $
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*
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* VERSION INFO
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* $Revision: 14 $
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* $Modtime: 1/12/02 9:42p $
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*
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******************************************************************************/
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#include <stdlib.h>
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#include "WOLServer.h"
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#include "WOLProduct.h"
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#include <commando\_globals.h>
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#include <string.h>
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#include <WWDebug\WWDebug.h>
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#include <WWLib\Registry.h>
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namespace WWOnline {
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/******************************************************************************
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*
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* NAME
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* ServerData::ServerData
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*
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* DESCRIPTION
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* Constructor
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*
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* INPUTS
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* Server - WOLAPI Server structure representing server.
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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ServerData::ServerData(const WOL::Server& server)
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{
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memcpy(&mData, &server, sizeof(mData));
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mData.next = NULL;
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}
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/******************************************************************************
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*
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* NAME
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* ServerData::~ServerData
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*
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* DESCRIPTION
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* Destructor
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*
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* INPUTS
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* NONE
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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ServerData::~ServerData()
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{
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WWDEBUG_SAY(("WOL: Destructing ServerData %s:%s\n", mData.connlabel, mData.name));
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}
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/******************************************************************************
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*
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* NAME
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* IRCServerData::Create
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*
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* DESCRIPTION
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* Create a IRC server instance.
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*
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* INPUTS
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* Server - WOLAPI server structure
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*
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* RESULT
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* Instance of IRC server class.
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*
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******************************************************************************/
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RefPtr<IRCServerData> IRCServerData::Create(const WOL::Server& server)
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{
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WWASSERT((strcmp((char*)server.connlabel, "IRC") == 0) || (strcmp((char*)server.connlabel, "IGS") == 0));
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return new IRCServerData(server);
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}
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/******************************************************************************
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*
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* NAME
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* IRCServerData::IRCServerData
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*
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* DESCRIPTION
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* Constructor
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*
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* INPUTS
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* Server - WOLAPI server structure
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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IRCServerData::IRCServerData(const WOL::Server& server) :
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ServerData(server),
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mMatchesLanguageCode(false),
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mHasLanguageCode(false)
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{
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mIsGameServer = (strcmp((char*)server.connlabel, "IGS") == 0);
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RefPtr<Product> product = Product::Current();
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WWASSERT(product.IsValid() && "WWOnline product not initialized.");
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char* namePart = strchr((char*)server.name, ':');
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if (namePart)
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{
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namePart++;
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}
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char name[sizeof(server.name) + 1];
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strcpy(name, (char*)server.name);
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char* langPart = strtok(name, ":");
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if (namePart && langPart)
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{
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char* token = strtok(langPart, ",");
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if (token)
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{
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long productLangCode = product->GetLanguageCode();
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do
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{
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long langCode = atol(token);
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if (langCode == productLangCode)
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{
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mMatchesLanguageCode = true;
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}
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token = strtok(NULL, ",");
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} while (token);
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}
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}
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if (namePart)
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{
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mServerName = namePart;
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mHasLanguageCode = true;
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}
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else
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{
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mServerName = (char*)server.name;
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}
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}
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/******************************************************************************
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*
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* NAME
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* HostPortServerData::HostPortServerData
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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HostPortServerData::HostPortServerData(const WOL::Server& server) :
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ServerData(server)
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{
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char data[sizeof(server.conndata) + 1];
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strcpy(data, (char*)server.conndata);
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char* token = strtok(data, ";");
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WWASSERT(token);
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if (token)
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{
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token = strtok(NULL, ";");
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}
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WWASSERT(token);
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if (token)
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{
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mHostAddress = token;
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token = strtok(NULL, ";");
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}
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WWASSERT(token);
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if (token)
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{
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mHostPort = atol(token);
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}
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}
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/******************************************************************************
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*
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* NAME
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* LadderServerData::Create
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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RefPtr<LadderServerData> LadderServerData::Create(const WOL::Server& server)
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{
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WWASSERT(strcmp((char*)server.connlabel, "LAD") == 0);
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return new LadderServerData(server);
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}
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/******************************************************************************
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*
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* NAME
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* LadderServerData::LadderServerData
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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LadderServerData::LadderServerData(const WOL::Server& server) :
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HostPortServerData(server)
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{
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}
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/******************************************************************************
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*
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* NAME
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* GameResultsServerData::Create
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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RefPtr<GameResultsServerData> GameResultsServerData::Create(const WOL::Server& server)
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{
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WWASSERT(strcmp((char*)server.connlabel, "GAM") == 0);
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return new GameResultsServerData(server);
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}
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/******************************************************************************
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*
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* NAME
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* GameResultsServerData::GameResultsServerData
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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GameResultsServerData::GameResultsServerData(const WOL::Server& server) :
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HostPortServerData(server)
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{
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}
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/******************************************************************************
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*
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* NAME
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* WDTServerData::Create
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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RefPtr<WDTServerData> WDTServerData::Create(const WOL::Server& server)
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{
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WWASSERT(strcmp((char*)server.connlabel, "WDT") == 0);
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return new WDTServerData(server);
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}
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/******************************************************************************
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*
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* NAME
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* WDTServerData::WDTServerData
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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WDTServerData::WDTServerData(const WOL::Server& server) :
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HostPortServerData(server)
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{
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}
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/******************************************************************************
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*
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* NAME
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* MGLServerData::Create
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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*
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******************************************************************************/
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RefPtr<MGLServerData> MGLServerData::Create(const WOL::Server& server)
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{
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WWASSERT(strcmp((char*)server.connlabel, "MGL") == 0);
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return new MGLServerData(server);
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}
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/******************************************************************************
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*
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* NAME
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* MGLServerData::MGLServerData
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*
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* DESCRIPTION
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*
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* INPUTS
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*
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* RESULT
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* NONE
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*
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******************************************************************************/
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MGLServerData::MGLServerData(const WOL::Server& server) :
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HostPortServerData(server)
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{
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WWDEBUG_SAY(("WOL: ManglerServer %s:%d\n", GetHostAddress(), GetPort()));
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}
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RefPtr<PingServerData> PingServerData::Create(const WOL::Server& server)
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{
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WWASSERT(strcmp((char*)server.connlabel, "PNG") == 0);
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return new PingServerData(server);
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}
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PingServerData::PingServerData(const WOL::Server& server) :
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HostPortServerData(server),
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mPingTime(-1)
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{
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WWDEBUG_SAY(("WOL: PingServer %s:%d\n", GetHostAddress(), GetPort()));
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}
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void PingServerData::SetPingTime(int time)
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{
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mPingTime = time;
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// Save the ping time in the registry.
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RegistryClass reg(APPLICATION_SUB_KEY_NAME_SERVER_LIST);
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reg.Set_Int(GetHostAddress(), time);
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}
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} |