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CnC_Renegade/Code/WWOnline/WOLSquad.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/WWOnline/WOLSquad.h $
*
* DESCRIPTION
*
* PROGRAMMER
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 8 $
* $Modtime: 12/10/01 5:15p $
*
******************************************************************************/
#ifndef __WOLSQUAD_H__
#define __WOLSQUAD_H__
#include "RefCounted.h"
#include "RefPtr.h"
#include <WWLib\WideString.h>
#include "WOLLadder.h"
namespace WOL
{
#include <wolapi\wolapi.h>
}
#if defined(_MSC_VER)
#pragma warning(push, 3)
#endif
#include <vector>
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
namespace WWOnline {
class SquadData :
public RefCounted
{
public:
static void Reset(void);
// Find a squad by its ID
static RefPtr<SquadData> FindByID(unsigned long);
// Find a squad by its abbreviation
static RefPtr<SquadData> FindByAbbr(const wchar_t* abbr);
// Create SquadData instance from WOL::Squad
static RefPtr<SquadData> Create(const WOL::Squad&);
// Update the squad information
void UpdateData(const WOL::Squad&);
// Get raw WOL::Squad data
WOL::Squad& GetData(void)
{return mData;}
// Get ID of this squad
unsigned long GetID(void) const
{return mData.id;}
// Get full name of this squad
const char* GetName(void) const
{return (const char*)mData.name;}
// Get abbreviated name of this squad
const char* GetAbbr(void) const
{return (const char*)mData.abbreviation;}
// Get the number of members in this squad
int GetMemberCount(void) const
{return mData.members;}
// Get the squads rank
int GetRank(void) const
{return mData.rank;}
int GetTeam(void) const
{return mData.team;}
int GetStatus(void) const
{return mData.status;}
// Get the email address for this squad
const char* GetEmailAddress(void) const
{return (const char*)mData.email;}
// Get the ICQ address for this squad
const char* GetICQAddress(void) const
{return (const char*)mData.icq;}
// Get the squads motto
const char* GetMotto(void) const
{return (const char*)mData.motto;}
// Get the homepage URL for this squad
const char* GetHomepageURL(void) const
{return (const char*)mData.url;}
// Get the ladder ranking informatio for this squad.
RefPtr<LadderData> GetLadder(void) const
{return mLadder;}
// Set ladder ranking information for this squad
void SetLadder(const RefPtr<LadderData>&);
protected:
SquadData(const WOL::Squad&);
virtual ~SquadData();
private:
SquadData(const SquadData&);
const SquadData& operator=(const SquadData&);
WOL::Squad mData;
RefPtr<LadderData> mLadder;
typedef std::vector<RefPtr<SquadData> > SquadColl;
static SquadColl _mSquadColl;
};
class SquadEvent
{
public:
SquadEvent(const wchar_t* memberName, const RefPtr<SquadData>& squadData) :
mMemberName(memberName),
mSquadData(squadData)
{}
~SquadEvent()
{}
const wchar_t* GetMemberName(void) const
{return mMemberName;}
const RefPtr<SquadData>& GetSquadData(void) const
{return mSquadData;}
protected:
// Prevent copy and assignment
SquadEvent(const SquadEvent&);
const SquadEvent& operator=(const SquadEvent&);
const wchar_t* mMemberName;
RefPtr<SquadData> mSquadData;
};
}
#endif __WOLSQUAD_H__