112 lines
4.2 KiB
C++
112 lines
4.2 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : ww3d *
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* *
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* $Archive:: /Commando/Code/ww3d2/dx8polygonrenderer.cpp $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 2/12/02 2:34p $*
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* *
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* $Revision:: 12 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "dx8polygonrenderer.h"
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#include "dx8renderer.h"
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// ----------------------------------------------------------------------------
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DX8PolygonRendererClass::DX8PolygonRendererClass(
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unsigned index_count_,
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MeshClass* mesh_,
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DX8TextureCategoryClass* tex_cat,
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unsigned vertex_offset_,
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unsigned index_offset_,
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bool strip_)
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:
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mesh(mesh_),
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texture_category(tex_cat),
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index_offset(index_offset_),
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vertex_offset(vertex_offset_),
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min_vertex_index(0),
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vertex_index_range(0),
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index_count(index_count_),
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strip(strip_)
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{
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WWASSERT(index_count);
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mesh->PolygonRendererList.Add_Tail(this);
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}
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DX8PolygonRendererClass::DX8PolygonRendererClass(const DX8PolygonRendererClass& src,MeshClass* mesh_)
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:
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mesh(mesh_),
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texture_category(src.texture_category),
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index_offset(src.index_offset),
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vertex_offset(src.vertex_offset),
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min_vertex_index(src.min_vertex_index),
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vertex_index_range(src.vertex_index_range),
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index_count(src.index_count),
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strip(src.strip)
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{
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mesh->PolygonRendererList.Add_Tail(this);
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}
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DX8PolygonRendererClass::~DX8PolygonRendererClass()
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{
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if (texture_category) texture_category->Remove_Polygon_Renderer(this);
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}
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// ----------------------------------------------------------------------------
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void DX8PolygonRendererClass::Log()
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{
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StringClass work(true);
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work.Format(" %8d %8d %6d %6d %6d %s\n",
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index_count,
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index_count/3,
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index_offset,
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min_vertex_index,
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vertex_index_range,
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mesh->Get_Name());
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/* work.Format(
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" Index count: %d (%d polys) i_offset: %d min_vi: %d vi_range: %d ident: %d (%s)\n",
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index_count,
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index_count/3,
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index_offset,
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min_vertex_index,
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vertex_index_range,
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mmc->ident,
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mmc->Get_Name());
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*/ WWDEBUG_SAY((work));
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}
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