92 lines
No EOL
3.6 KiB
C++
92 lines
No EOL
3.6 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : DX8 Texture Manager *
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* *
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* $Archive:: /Commando/Code/ww3d2/dx8texman.h $*
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* *
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* Original Author:: Hector Yee *
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* *
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* $Author:: Jani_p $*
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* *
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* $Modtime:: 7/26/01 5:12p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef DX8TEXTUREMANAGER_H
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#define DX8TEXTUREMANAGER_H
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#include "always.h"
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#include "texture.h"
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#include "dx8wrapper.h"
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#include "ww3dformat.h"
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#include "dx8list.h"
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#include "ww3dformat.h"
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#include "multilist.h"
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class DX8TextureManagerClass;
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class DX8TextureTrackerClass : public MultiListObjectClass
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{
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friend DX8TextureManagerClass;
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public:
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DX8TextureTrackerClass(unsigned int w, unsigned int h, WW3DFormat format,
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TextureClass::MipCountType count,bool rt,
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TextureClass *tex):
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Width(w),
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Height(h),
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Format(format),
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Mip_level_count(count),
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RenderTarget(rt),
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Texture(tex)
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{
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}
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private:
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unsigned int Width;
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unsigned int Height;
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WW3DFormat Format;
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TextureClass::MipCountType Mip_level_count;
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bool RenderTarget;
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TextureClass *Texture;
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};
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class DX8TextureManagerClass
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{
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public:
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static void Shutdown();
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static void Add(DX8TextureTrackerClass *track);
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static void Remove(TextureClass *tex);
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static void Release_Textures();
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static void Recreate_Textures();
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private:
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static DX8TextureTrackerList Managed_Textures;
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};
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#endif // ifdef TEXTUREMANAGER
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