This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/ww3d2/formconv.cpp

157 lines
6.8 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WW3D *
* *
* $Archive:: /Commando/Code/ww3d2/formconv.cpp $*
* *
* Original Author:: Nathaniel Hoffman *
* *
* $Author:: Jani_p $*
* *
* $Modtime:: 7/16/01 1:33p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "formconv.h"
D3DFORMAT WW3DFormatToD3DFormatConversionArray[WW3D_FORMAT_COUNT] = {
D3DFMT_UNKNOWN,
D3DFMT_R8G8B8,
D3DFMT_A8R8G8B8,
D3DFMT_X8R8G8B8,
D3DFMT_R5G6B5,
D3DFMT_X1R5G5B5,
D3DFMT_A1R5G5B5,
D3DFMT_A4R4G4B4,
D3DFMT_R3G3B2,
D3DFMT_A8,
D3DFMT_A8R3G3B2,
D3DFMT_X4R4G4B4,
D3DFMT_A8P8,
D3DFMT_P8,
D3DFMT_L8,
D3DFMT_A8L8,
D3DFMT_A4L4,
D3DFMT_V8U8, // Bumpmap
D3DFMT_L6V5U5, // Bumpmap
D3DFMT_X8L8V8U8, // Bumpmap
D3DFMT_DXT1,
D3DFMT_DXT2,
D3DFMT_DXT3,
D3DFMT_DXT4,
D3DFMT_DXT5
};
/*
#define HIGHEST_SUPPORTED_D3DFORMAT D3DFMT_X8L8V8U8 //A4L4
WW3DFormat D3DFormatToWW3DFormatConversionArray[HIGHEST_SUPPORTED_D3DFORMAT + 1] = {
WW3D_FORMAT_UNKNOWN, // 0
WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
WW3D_FORMAT_R8G8B8, // 20
WW3D_FORMAT_A8R8G8B8,
WW3D_FORMAT_X8R8G8B8,
WW3D_FORMAT_R5G6B5,
WW3D_FORMAT_X1R5G5B5,
WW3D_FORMAT_A1R5G5B5,
WW3D_FORMAT_A4R4G4B4,
WW3D_FORMAT_R3G3B2,
WW3D_FORMAT_A8,
WW3D_FORMAT_A8R3G3B2,
WW3D_FORMAT_X4R4G4B4, // 30
WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
WW3D_FORMAT_UNKNOWN,
WW3D_FORMAT_A8P8, // 40
WW3D_FORMAT_P8,
WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
WW3D_FORMAT_L8, // 50
WW3D_FORMAT_A8L8,
WW3D_FORMAT_A4L4
};
*/
#define HIGHEST_SUPPORTED_D3DFORMAT D3DFMT_X8L8V8U8
WW3DFormat D3DFormatToWW3DFormatConversionArray[HIGHEST_SUPPORTED_D3DFORMAT + 1];
D3DFORMAT WW3DFormat_To_D3DFormat(WW3DFormat ww3d_format) {
if (ww3d_format >= WW3D_FORMAT_COUNT) {
return D3DFMT_UNKNOWN;
} else {
return WW3DFormatToD3DFormatConversionArray[(unsigned int)ww3d_format];
}
}
WW3DFormat D3DFormat_To_WW3DFormat(D3DFORMAT d3d_format)
{
switch (d3d_format) {
// The DXT-codes are created with FOURCC macro and thus can't be placed in the conversion table
case D3DFMT_DXT1: return WW3D_FORMAT_DXT1;
case D3DFMT_DXT2: return WW3D_FORMAT_DXT2;
case D3DFMT_DXT3: return WW3D_FORMAT_DXT3;
case D3DFMT_DXT4: return WW3D_FORMAT_DXT4;
case D3DFMT_DXT5: return WW3D_FORMAT_DXT5;
default:
if (d3d_format > HIGHEST_SUPPORTED_D3DFORMAT) {
return WW3D_FORMAT_UNKNOWN;
} else {
return D3DFormatToWW3DFormatConversionArray[(unsigned int)d3d_format];
}
break;
}
}
void Init_D3D_To_WW3_Conversion()
{
for (int i=0;i<HIGHEST_SUPPORTED_D3DFORMAT;++i) {
D3DFormatToWW3DFormatConversionArray[i]=WW3D_FORMAT_UNKNOWN;
}
D3DFormatToWW3DFormatConversionArray[D3DFMT_R8G8B8]=WW3D_FORMAT_R8G8B8;
D3DFormatToWW3DFormatConversionArray[D3DFMT_A8R8G8B8]=WW3D_FORMAT_A8R8G8B8;
D3DFormatToWW3DFormatConversionArray[D3DFMT_X8R8G8B8]=WW3D_FORMAT_X8R8G8B8;
D3DFormatToWW3DFormatConversionArray[D3DFMT_R5G6B5]=WW3D_FORMAT_R5G6B5;
D3DFormatToWW3DFormatConversionArray[D3DFMT_X1R5G5B5]=WW3D_FORMAT_X1R5G5B5;
D3DFormatToWW3DFormatConversionArray[D3DFMT_A1R5G5B5]=WW3D_FORMAT_A1R5G5B5;
D3DFormatToWW3DFormatConversionArray[D3DFMT_A4R4G4B4]=WW3D_FORMAT_A4R4G4B4;
D3DFormatToWW3DFormatConversionArray[D3DFMT_R3G3B2]=WW3D_FORMAT_R3G3B2;
D3DFormatToWW3DFormatConversionArray[D3DFMT_A8]=WW3D_FORMAT_A8;
D3DFormatToWW3DFormatConversionArray[D3DFMT_A8R3G3B2]=WW3D_FORMAT_A8R3G3B2;
D3DFormatToWW3DFormatConversionArray[D3DFMT_X4R4G4B4]=WW3D_FORMAT_X4R4G4B4;
D3DFormatToWW3DFormatConversionArray[D3DFMT_A8P8]=WW3D_FORMAT_A8P8;
D3DFormatToWW3DFormatConversionArray[D3DFMT_P8]=WW3D_FORMAT_P8;
D3DFormatToWW3DFormatConversionArray[D3DFMT_L8]=WW3D_FORMAT_L8;
D3DFormatToWW3DFormatConversionArray[D3DFMT_A8L8]=WW3D_FORMAT_A8L8;
D3DFormatToWW3DFormatConversionArray[D3DFMT_A4L4]=WW3D_FORMAT_A4L4;
D3DFormatToWW3DFormatConversionArray[D3DFMT_V8U8]=WW3D_FORMAT_U8V8; // Bumpmap
D3DFormatToWW3DFormatConversionArray[D3DFMT_L6V5U5]=WW3D_FORMAT_L6V5U5; // Bumpmap
D3DFormatToWW3DFormatConversionArray[D3DFMT_X8L8V8U8]=WW3D_FORMAT_X8L8V8U8; // Bumpmap
};