157 lines
6.8 KiB
C++
157 lines
6.8 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WW3D *
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* *
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* $Archive:: /Commando/Code/ww3d2/formconv.cpp $*
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* *
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* Original Author:: Nathaniel Hoffman *
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* *
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* $Author:: Jani_p $*
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* *
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* $Modtime:: 7/16/01 1:33p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "formconv.h"
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D3DFORMAT WW3DFormatToD3DFormatConversionArray[WW3D_FORMAT_COUNT] = {
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D3DFMT_UNKNOWN,
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D3DFMT_R8G8B8,
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D3DFMT_A8R8G8B8,
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D3DFMT_X8R8G8B8,
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D3DFMT_R5G6B5,
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D3DFMT_X1R5G5B5,
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D3DFMT_A1R5G5B5,
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D3DFMT_A4R4G4B4,
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D3DFMT_R3G3B2,
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D3DFMT_A8,
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D3DFMT_A8R3G3B2,
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D3DFMT_X4R4G4B4,
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D3DFMT_A8P8,
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D3DFMT_P8,
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D3DFMT_L8,
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D3DFMT_A8L8,
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D3DFMT_A4L4,
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D3DFMT_V8U8, // Bumpmap
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D3DFMT_L6V5U5, // Bumpmap
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D3DFMT_X8L8V8U8, // Bumpmap
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D3DFMT_DXT1,
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D3DFMT_DXT2,
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D3DFMT_DXT3,
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D3DFMT_DXT4,
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D3DFMT_DXT5
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};
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/*
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#define HIGHEST_SUPPORTED_D3DFORMAT D3DFMT_X8L8V8U8 //A4L4
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WW3DFormat D3DFormatToWW3DFormatConversionArray[HIGHEST_SUPPORTED_D3DFORMAT + 1] = {
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WW3D_FORMAT_UNKNOWN, // 0
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WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
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WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
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WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
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WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
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WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
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WW3D_FORMAT_R8G8B8, // 20
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WW3D_FORMAT_A8R8G8B8,
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WW3D_FORMAT_X8R8G8B8,
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WW3D_FORMAT_R5G6B5,
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WW3D_FORMAT_X1R5G5B5,
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WW3D_FORMAT_A1R5G5B5,
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WW3D_FORMAT_A4R4G4B4,
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WW3D_FORMAT_R3G3B2,
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WW3D_FORMAT_A8,
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WW3D_FORMAT_A8R3G3B2,
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WW3D_FORMAT_X4R4G4B4, // 30
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WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
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WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
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WW3D_FORMAT_UNKNOWN,
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WW3D_FORMAT_A8P8, // 40
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WW3D_FORMAT_P8,
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WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
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WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN, WW3D_FORMAT_UNKNOWN,
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WW3D_FORMAT_L8, // 50
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WW3D_FORMAT_A8L8,
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WW3D_FORMAT_A4L4
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};
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*/
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#define HIGHEST_SUPPORTED_D3DFORMAT D3DFMT_X8L8V8U8
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WW3DFormat D3DFormatToWW3DFormatConversionArray[HIGHEST_SUPPORTED_D3DFORMAT + 1];
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D3DFORMAT WW3DFormat_To_D3DFormat(WW3DFormat ww3d_format) {
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if (ww3d_format >= WW3D_FORMAT_COUNT) {
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return D3DFMT_UNKNOWN;
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} else {
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return WW3DFormatToD3DFormatConversionArray[(unsigned int)ww3d_format];
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}
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}
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WW3DFormat D3DFormat_To_WW3DFormat(D3DFORMAT d3d_format)
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{
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switch (d3d_format) {
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// The DXT-codes are created with FOURCC macro and thus can't be placed in the conversion table
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case D3DFMT_DXT1: return WW3D_FORMAT_DXT1;
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case D3DFMT_DXT2: return WW3D_FORMAT_DXT2;
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case D3DFMT_DXT3: return WW3D_FORMAT_DXT3;
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case D3DFMT_DXT4: return WW3D_FORMAT_DXT4;
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case D3DFMT_DXT5: return WW3D_FORMAT_DXT5;
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default:
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if (d3d_format > HIGHEST_SUPPORTED_D3DFORMAT) {
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return WW3D_FORMAT_UNKNOWN;
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} else {
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return D3DFormatToWW3DFormatConversionArray[(unsigned int)d3d_format];
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}
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break;
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}
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}
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void Init_D3D_To_WW3_Conversion()
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{
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for (int i=0;i<HIGHEST_SUPPORTED_D3DFORMAT;++i) {
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D3DFormatToWW3DFormatConversionArray[i]=WW3D_FORMAT_UNKNOWN;
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}
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D3DFormatToWW3DFormatConversionArray[D3DFMT_R8G8B8]=WW3D_FORMAT_R8G8B8;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_A8R8G8B8]=WW3D_FORMAT_A8R8G8B8;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_X8R8G8B8]=WW3D_FORMAT_X8R8G8B8;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_R5G6B5]=WW3D_FORMAT_R5G6B5;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_X1R5G5B5]=WW3D_FORMAT_X1R5G5B5;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_A1R5G5B5]=WW3D_FORMAT_A1R5G5B5;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_A4R4G4B4]=WW3D_FORMAT_A4R4G4B4;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_R3G3B2]=WW3D_FORMAT_R3G3B2;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_A8]=WW3D_FORMAT_A8;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_A8R3G3B2]=WW3D_FORMAT_A8R3G3B2;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_X4R4G4B4]=WW3D_FORMAT_X4R4G4B4;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_A8P8]=WW3D_FORMAT_A8P8;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_P8]=WW3D_FORMAT_P8;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_L8]=WW3D_FORMAT_L8;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_A8L8]=WW3D_FORMAT_A8L8;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_A4L4]=WW3D_FORMAT_A4L4;
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D3DFormatToWW3DFormatConversionArray[D3DFMT_V8U8]=WW3D_FORMAT_U8V8; // Bumpmap
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D3DFormatToWW3DFormatConversionArray[D3DFMT_L6V5U5]=WW3D_FORMAT_L6V5U5; // Bumpmap
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D3DFormatToWW3DFormatConversionArray[D3DFMT_X8L8V8U8]=WW3D_FORMAT_X8L8V8U8; // Bumpmap
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};
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