113 lines
No EOL
4 KiB
C++
113 lines
No EOL
4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/ww3d2/hanimmgr.h 1 1/22/01 3:36p Greg_h $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando / G 3D Library *
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* *
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* $Archive:: /Commando/Code/ww3d2/hanimmgr.h $*
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* *
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* Author:: Greg_h *
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* *
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* $Modtime:: 1/08/01 10:04a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef HANIMMGR_H
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#define HANIMMGR_H
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#include "always.h"
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#include "hash.h"
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#include "wwstring.h"
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class HAnimClass;
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class ChunkLoadClass;
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/*
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** An entry for a table of anims not found, so we can quickly determine their loss
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*/
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class MissingAnimClass : public HashableClass {
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public:
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MissingAnimClass( const char * name ) : Name( name ) {}
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virtual ~MissingAnimClass( void ) {}
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virtual const char * Get_Key( void ) { return Name; }
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private:
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StringClass Name;
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};
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/*
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HAnimManagerClass
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This class is used to keep track of all of the motion data.
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*/
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class HAnimManagerClass
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{
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public:
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HAnimManagerClass(void);
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~HAnimManagerClass(void);
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int Load_Anim(ChunkLoadClass & cload);
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HAnimClass * Get_Anim(const char * name);
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HAnimClass * Peek_Anim(const char * name);
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bool Add_Anim(HAnimClass *new_anim);
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void Free_All_Anims(void);
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void Register_Missing( const char * name );
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bool Is_Missing( const char * name );
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void Reset_Missing( void );
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private:
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int Load_Compressed_Anim(ChunkLoadClass & cload);
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int Load_Raw_Anim(ChunkLoadClass & cload);
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int Load_Morph_Anim(ChunkLoadClass & cload);
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HashTableClass * AnimPtrTable;
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HashTableClass * MissingAnimTable;
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friend class HAnimManagerIterator;
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};
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/*
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** An Iterator to get to all loaded HAnims in a HAnimManager
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*/
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class HAnimManagerIterator : public HashTableIteratorClass {
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public:
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HAnimManagerIterator( HAnimManagerClass & manager ) : HashTableIteratorClass( *manager.AnimPtrTable ) {}
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HAnimClass * Get_Current_Anim( void );
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};
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#endif |