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CnC_Renegade/Code/ww3d2/hanimmgr.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: /Commando/Code/ww3d2/hanimmgr.h 1 1/22/01 3:36p Greg_h $ */
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando / G 3D Library *
* *
* $Archive:: /Commando/Code/ww3d2/hanimmgr.h $*
* *
* Author:: Greg_h *
* *
* $Modtime:: 1/08/01 10:04a $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef HANIMMGR_H
#define HANIMMGR_H
#include "always.h"
#include "hash.h"
#include "wwstring.h"
class HAnimClass;
class ChunkLoadClass;
/*
** An entry for a table of anims not found, so we can quickly determine their loss
*/
class MissingAnimClass : public HashableClass {
public:
MissingAnimClass( const char * name ) : Name( name ) {}
virtual ~MissingAnimClass( void ) {}
virtual const char * Get_Key( void ) { return Name; }
private:
StringClass Name;
};
/*
HAnimManagerClass
This class is used to keep track of all of the motion data.
*/
class HAnimManagerClass
{
public:
HAnimManagerClass(void);
~HAnimManagerClass(void);
int Load_Anim(ChunkLoadClass & cload);
HAnimClass * Get_Anim(const char * name);
HAnimClass * Peek_Anim(const char * name);
bool Add_Anim(HAnimClass *new_anim);
void Free_All_Anims(void);
void Register_Missing( const char * name );
bool Is_Missing( const char * name );
void Reset_Missing( void );
private:
int Load_Compressed_Anim(ChunkLoadClass & cload);
int Load_Raw_Anim(ChunkLoadClass & cload);
int Load_Morph_Anim(ChunkLoadClass & cload);
HashTableClass * AnimPtrTable;
HashTableClass * MissingAnimTable;
friend class HAnimManagerIterator;
};
/*
** An Iterator to get to all loaded HAnims in a HAnimManager
*/
class HAnimManagerIterator : public HashTableIteratorClass {
public:
HAnimManagerIterator( HAnimManagerClass & manager ) : HashTableIteratorClass( *manager.AnimPtrTable ) {}
HAnimClass * Get_Current_Anim( void );
};
#endif