103 lines
3.8 KiB
C++
103 lines
3.8 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : WW3D *
|
|
* *
|
|
* $Archive:: /Commando/Code/ww3d2/nullrobj.h $*
|
|
* *
|
|
* Author:: Greg Hjelstrom *
|
|
* *
|
|
* $Modtime:: 1/08/01 10:04a $*
|
|
* *
|
|
* $Revision:: 1 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma once
|
|
#endif
|
|
|
|
#ifndef NULL_H
|
|
#define NULL_H
|
|
|
|
#ifndef RENDOBJ_H
|
|
#include "rendobj.h"
|
|
#endif
|
|
|
|
#include "proto.h"
|
|
|
|
class Null3DObjClass : public RenderObjClass
|
|
{
|
|
public:
|
|
|
|
Null3DObjClass(const char * name = "NULL");
|
|
Null3DObjClass(const Null3DObjClass & src);
|
|
Null3DObjClass & operator = (const Null3DObjClass & that);
|
|
|
|
virtual int Class_ID(void) const;
|
|
virtual RenderObjClass * Clone(void) const;
|
|
virtual const char * Get_Name(void) const { return Name; }
|
|
virtual void Render(RenderInfoClass & rinfo);
|
|
virtual void Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const;
|
|
virtual void Get_Obj_Space_Bounding_Box(AABoxClass & box) const;
|
|
|
|
protected:
|
|
|
|
char Name[2*W3D_NAME_LEN];
|
|
};
|
|
|
|
|
|
class NullPrototypeClass : public PrototypeClass
|
|
{
|
|
public:
|
|
NullPrototypeClass(void);
|
|
NullPrototypeClass(const W3dNullObjectStruct &null);
|
|
|
|
virtual const char * Get_Name(void) const { return Definition.Name; }
|
|
virtual int Get_Class_ID(void) const { return RenderObjClass::CLASSID_NULL; }
|
|
virtual RenderObjClass * Create(void) { return NEW_REF(Null3DObjClass,(Definition.Name)); }
|
|
|
|
protected:
|
|
W3dNullObjectStruct Definition;
|
|
};
|
|
|
|
|
|
class NullLoaderClass : public PrototypeLoaderClass
|
|
{
|
|
public:
|
|
virtual int Chunk_Type(void) { return W3D_CHUNK_NULL_OBJECT; }
|
|
virtual PrototypeClass * Load_W3D(ChunkLoadClass & cload);
|
|
};
|
|
|
|
|
|
/*
|
|
** Instance of the default loader which the asset manager can
|
|
** automatically install at creation time
|
|
*/
|
|
extern NullLoaderClass _NullLoader;
|
|
|
|
|
|
#endif
|
|
|