85 lines
3.3 KiB
C++
85 lines
3.3 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WW3D *
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* *
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* $Archive:: /Commando/Code/ww3d2/polyinfo.cpp $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 2/07/01 12:50p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "polyinfo.h"
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#include "texture.h"
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#include "vertmaterial.h"
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#include "shader.h"
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void PolygonInfoClass::Set_Texture(TextureClass *texture)
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{
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if(texture)
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texture->Add_Ref();
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if(Texture)
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Texture->Release_Ref();
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Texture = texture;
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}
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void PolygonInfoClass::Set_Vertex_Material(VertexMaterialClass *vertexMaterial)
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{
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if(vertexMaterial)
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vertexMaterial->Add_Ref();
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if(VertexMaterial)
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VertexMaterial->Release_Ref();
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VertexMaterial = vertexMaterial;
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}
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void PolygonInfoClass::Set_Shader(ShaderClass *shader)
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{
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if(Shader)
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delete Shader;
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// todo : update for refcounted shaders
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Shader = new ShaderClass(* shader);
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}
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PolygonInfoClass::~PolygonInfoClass()
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{
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if(Texture)
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Texture->Release_Ref();
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if(VertexMaterial)
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VertexMaterial->Release_Ref();
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// todo : update for refcounted shaders
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if(Shader)
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delete Shader;
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}
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