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CnC_Renegade/Code/ww3d2/polyinfo.cpp

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WW3D *
* *
* $Archive:: /Commando/Code/ww3d2/polyinfo.cpp $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 2/07/01 12:50p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "polyinfo.h"
#include "texture.h"
#include "vertmaterial.h"
#include "shader.h"
void PolygonInfoClass::Set_Texture(TextureClass *texture)
{
if(texture)
texture->Add_Ref();
if(Texture)
Texture->Release_Ref();
Texture = texture;
}
void PolygonInfoClass::Set_Vertex_Material(VertexMaterialClass *vertexMaterial)
{
if(vertexMaterial)
vertexMaterial->Add_Ref();
if(VertexMaterial)
VertexMaterial->Release_Ref();
VertexMaterial = vertexMaterial;
}
void PolygonInfoClass::Set_Shader(ShaderClass *shader)
{
if(Shader)
delete Shader;
// todo : update for refcounted shaders
Shader = new ShaderClass(* shader);
}
PolygonInfoClass::~PolygonInfoClass()
{
if(Texture)
Texture->Release_Ref();
if(VertexMaterial)
VertexMaterial->Release_Ref();
// todo : update for refcounted shaders
if(Shader)
delete Shader;
}