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CnC_Renegade/Code/ww3d2/polyinfo.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : ww3d *
* *
* $Archive:: /Commando/Code/ww3d2/polyinfo.h $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 2/07/01 12:48p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef POLYINFO_H
#define POLYINFO_H
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class TextureClass;
class VertexMaterialClass;
class ShaderClass;
/**
** PolyInfo.h
**
** This class is a simple storage class that keeps track of a texture, vertex material
** and a shader.
**
*/
class PolygonInfoClass
{
public:
TextureClass * Peek_Texture() const { return Texture; }
VertexMaterialClass * Peek_Vertex_Material() const { return VertexMaterial; }
ShaderClass * Peek_Shader() const { return Shader; }
void Set_Texture(TextureClass *texture);
void Set_Vertex_Material(VertexMaterialClass *vertexMaterial);
void Set_Shader(ShaderClass *shader);
void Set(TextureClass *texture, VertexMaterialClass *vertexMaterial, ShaderClass *shader)
{
Set_Texture(texture);
Set_Vertex_Material(vertexMaterial);
Set_Shader(shader);
}
PolygonInfoClass(TextureClass *texture = 0, VertexMaterialClass *vertexMaterial = 0, ShaderClass *shader = 0)
: Texture(0), VertexMaterial(0), Shader(0)
{
Set(texture, vertexMaterial, shader);
}
~PolygonInfoClass();
protected:
TextureClass *Texture;
VertexMaterialClass *VertexMaterial;
ShaderClass *Shader;
};
#endif