This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/ww3d2/proxy.h

115 lines
4.3 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WW3D *
* *
* $Archive:: /Commando/Code/ww3d2/proxy.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/08/01 10:04a $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __PROXY_H
#define __PROXY_H
#include "wwstring.h"
#include "matrix3d.h"
//////////////////////////////////////////////////////////////////////////////////
//
// ProxyClass
//
//////////////////////////////////////////////////////////////////////////////////
class ProxyClass
{
public:
///////////////////////////////////////////////////////////
// Public constructors/destructors
///////////////////////////////////////////////////////////
ProxyClass (void) { }
ProxyClass (const char *name, const Matrix3D &tm) :
Name (name),
Transform (tm) { }
///////////////////////////////////////////////////////////
// Public operators
///////////////////////////////////////////////////////////
bool operator== (const ProxyClass &src);
bool operator!= (const ProxyClass &src);
///////////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////////
//
// Accessors
//
const char * Get_Name (void) const { return Name; }
void Set_Name (const char *name) { Name = name; }
const Matrix3D & Get_Transform (void) const { return Transform; }
void Set_Transform (const Matrix3D &tm) { Transform = tm; }
private:
///////////////////////////////////////////////////////////
// Private member data
///////////////////////////////////////////////////////////
StringClass Name;
Matrix3D Transform;
};
///////////////////////////////////////////////////////////
// operator==
///////////////////////////////////////////////////////////
inline bool
ProxyClass::operator== (const ProxyClass &src)
{
return ((Name == src.Name) && (Transform == src.Transform));
}
///////////////////////////////////////////////////////////
// operator!=
///////////////////////////////////////////////////////////
inline bool
ProxyClass::operator!= (const ProxyClass &src)
{
return ((Name != src.Name) || (Transform != src.Transform));
}
#endif //__PROXY_H