115 lines
4.3 KiB
C++
115 lines
4.3 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WW3D *
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* *
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* $Archive:: /Commando/Code/ww3d2/proxy.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/08/01 10:04a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __PROXY_H
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#define __PROXY_H
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#include "wwstring.h"
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#include "matrix3d.h"
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//////////////////////////////////////////////////////////////////////////////////
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//
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// ProxyClass
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//
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//////////////////////////////////////////////////////////////////////////////////
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class ProxyClass
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{
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public:
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///////////////////////////////////////////////////////////
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// Public constructors/destructors
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///////////////////////////////////////////////////////////
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ProxyClass (void) { }
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ProxyClass (const char *name, const Matrix3D &tm) :
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Name (name),
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Transform (tm) { }
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///////////////////////////////////////////////////////////
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// Public operators
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///////////////////////////////////////////////////////////
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bool operator== (const ProxyClass &src);
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bool operator!= (const ProxyClass &src);
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///////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////
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//
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// Accessors
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//
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const char * Get_Name (void) const { return Name; }
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void Set_Name (const char *name) { Name = name; }
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const Matrix3D & Get_Transform (void) const { return Transform; }
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void Set_Transform (const Matrix3D &tm) { Transform = tm; }
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private:
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///////////////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////////////
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StringClass Name;
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Matrix3D Transform;
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};
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///////////////////////////////////////////////////////////
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// operator==
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///////////////////////////////////////////////////////////
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inline bool
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ProxyClass::operator== (const ProxyClass &src)
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{
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return ((Name == src.Name) && (Transform == src.Transform));
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}
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///////////////////////////////////////////////////////////
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// operator!=
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///////////////////////////////////////////////////////////
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inline bool
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ProxyClass::operator!= (const ProxyClass &src)
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{
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return ((Name != src.Name) || (Transform != src.Transform));
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}
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#endif //__PROXY_H
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