143 lines
4.8 KiB
C++
143 lines
4.8 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WW3D *
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* *
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* $Archive:: /Commando/Code/ww3d2/rinfo.cpp $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 10/09/01 11:37a $*
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* *
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* $Revision:: 14 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "rinfo.h"
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#include "camera.h"
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#include "matpass.h"
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/***********************************************************************************************
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**
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** RenderInfoClass Implementation
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**
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***********************************************************************************************/
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RenderInfoClass::RenderInfoClass(CameraClass & cam) :
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Camera(cam),
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fog_start(0.0f),
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fog_end(0.0f),
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fog_scale(0.0f),
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light_environment(0),
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AdditionalMaterialPassCount(0),
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RejectedMaterialPasses(0),
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OverrideFlagLevel(0)
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{
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// Need to have one entry in the override flags stack, initialize it to default values.
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OverrideFlag[OverrideFlagLevel]=RINFO_OVERRIDE_DEFAULT;
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}
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RenderInfoClass::~RenderInfoClass(void)
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{
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}
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void RenderInfoClass::Push_Material_Pass(MaterialPassClass * matpass)
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{
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// add to the end of the array
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if (AdditionalMaterialPassCount<MAX_ADDITIONAL_MATERIAL_PASSES-1) {
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if (matpass) {
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matpass->Add_Ref();
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}
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AdditionalMaterialPassArray[AdditionalMaterialPassCount++]=matpass;
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} else {
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RejectedMaterialPasses++;
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}
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}
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void RenderInfoClass::Pop_Material_Pass(void)
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{
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if (RejectedMaterialPasses == 0) {
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// remove from the end of the array
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WWASSERT(AdditionalMaterialPassCount>0);
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AdditionalMaterialPassCount--;
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MaterialPassClass * mpass = AdditionalMaterialPassArray[AdditionalMaterialPassCount];
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if (mpass != NULL) {
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mpass->Release_Ref();
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}
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} else {
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RejectedMaterialPasses--;
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}
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}
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int RenderInfoClass::Additional_Pass_Count(void)
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{
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return AdditionalMaterialPassCount;
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}
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MaterialPassClass * RenderInfoClass::Peek_Additional_Pass(int i)
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{
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return AdditionalMaterialPassArray[i];
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}
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void RenderInfoClass::Push_Override_Flags(RINFO_OVERRIDE_FLAGS flg)
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{
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// copy to the end of the array
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WWASSERT(OverrideFlagLevel<MAX_OVERRIDE_FLAG_LEVEL);
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OverrideFlagLevel++;
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OverrideFlag[OverrideFlagLevel]=flg;
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}
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void RenderInfoClass::Pop_Override_Flags(void)
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{
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WWASSERT(OverrideFlagLevel>0);
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OverrideFlagLevel--;
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}
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RenderInfoClass::RINFO_OVERRIDE_FLAGS & RenderInfoClass::Current_Override_Flags(void)
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{
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return OverrideFlag[OverrideFlagLevel];
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}
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/***********************************************************************************************
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**
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** SpecialRenderInfoClass Implementation
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**
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***********************************************************************************************/
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SpecialRenderInfoClass::SpecialRenderInfoClass(CameraClass & cam,int render_type) :
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RenderInfoClass(cam),
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RenderType(render_type),
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VisRasterizer(NULL),
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BWRenderer(NULL)
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{
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}
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SpecialRenderInfoClass::~SpecialRenderInfoClass(void)
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{
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}
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