65 lines
2.9 KiB
C++
65 lines
2.9 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : WW3D *
|
|
* *
|
|
* $Archive:: /Commando/Code/ww3d2/snappts.cpp $*
|
|
* *
|
|
* Author:: Greg Hjelstrom *
|
|
* *
|
|
* $Modtime:: 1/08/01 10:04a $*
|
|
* *
|
|
* $Revision:: 1 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#include "snappts.h"
|
|
#include "chunkio.h"
|
|
#include "w3d_file.h"
|
|
#include "w3derr.h"
|
|
|
|
WW3DErrorType SnapPointsClass::Load_W3D(ChunkLoadClass & cload)
|
|
{
|
|
// this function assumes that a W3D_CHUNK_POINTS has been opened
|
|
int size = cload.Cur_Chunk_Length();
|
|
int count = size / sizeof (W3dVectorStruct);
|
|
|
|
Resize(count);
|
|
for (int i=0; i<count; i++) {
|
|
W3dVectorStruct vec;
|
|
if (cload.Read(&vec,sizeof(vec)) != sizeof(vec)) {
|
|
goto Error;
|
|
}
|
|
|
|
Vector3 point (vec.X, vec.Y, vec.Z);
|
|
Add (point);
|
|
//(*this)[i].Set(vec.X,vec.Y,vec.X);
|
|
}
|
|
|
|
return WW3D_ERROR_OK;
|
|
|
|
Error:
|
|
|
|
return WW3D_ERROR_LOAD_FAILED;
|
|
}
|