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CnC_Renegade/Code/ww3d2/snappts.cpp

65 lines
2.9 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WW3D *
* *
* $Archive:: /Commando/Code/ww3d2/snappts.cpp $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 1/08/01 10:04a $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "snappts.h"
#include "chunkio.h"
#include "w3d_file.h"
#include "w3derr.h"
WW3DErrorType SnapPointsClass::Load_W3D(ChunkLoadClass & cload)
{
// this function assumes that a W3D_CHUNK_POINTS has been opened
int size = cload.Cur_Chunk_Length();
int count = size / sizeof (W3dVectorStruct);
Resize(count);
for (int i=0; i<count; i++) {
W3dVectorStruct vec;
if (cload.Read(&vec,sizeof(vec)) != sizeof(vec)) {
goto Error;
}
Vector3 point (vec.X, vec.Y, vec.Z);
Add (point);
//(*this)[i].Set(vec.X,vec.Y,vec.X);
}
return WW3D_ERROR_OK;
Error:
return WW3D_ERROR_LOAD_FAILED;
}