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CnC_Renegade/Code/ww3d2/sortingrenderer.h

60 lines
1.6 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef SORTING_RENDERER_H
#define SORTING_RENDERER_H
#include "always.h"
struct SortingNodeStruct;
class SphereClass;
class SortingRendererClass
{
static bool _EnableTriangleDraw;
static void Flush_Sorting_Pool();
static void Insert_To_Sorting_Pool(SortingNodeStruct* state);
public:
static void Insert_Triangles(
const SphereClass& bounding_sphere,
unsigned short start_index,
unsigned short polygon_count,
unsigned short min_vertex_index,
unsigned short vertex_count);
static void Insert_Triangles(
unsigned short start_index,
unsigned short polygon_count,
unsigned short min_vertex_index,
unsigned short vertex_count);
static void Flush();
static void Deinit();
static void _Enable_Triangle_Draw(bool enable) { _EnableTriangleDraw=enable; }
static bool _Is_Triangle_Draw_Enabled() { return _EnableTriangleDraw; }
};
#endif