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CnC_Renegade/Code/ww3d2/sorttest/sorttest.dsp

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# Microsoft Developer Studio Project File - Name="skeleton" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=skeleton - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "sorttest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "sorttest.mak" CFG="skeleton - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "skeleton - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "skeleton - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\wwlib" /I "..\..\wwmath" /I "..\..\wwdebug" /I "..\..\wwcpuid" /I "..\..\wwsaveload" /I "..\..\ww3d2" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "WWDEBUG" /FR /YX"Always.h" /FD /GZ /c
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BSC32=bscmake.exe
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# ADD LINK32 winmm.lib vfw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib d3dx8.lib d3d8.lib wwlib.lib wwsaveload.lib wwdebug.lib wwmath.lib ww3d2.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcmt.lib" /out:"Run/sorttestD.exe" /libpath:"..\..\srsdk1x\MSVC6\lib\debug\\" /libpath:"..\..\libs\debug"
!ENDIF
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