78 lines
3 KiB
C++
78 lines
3 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef WW3D_STATISTICS_H
|
|
#define WW3D_STATISTICS_H
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "always.h"
|
|
//#include "wwstring.h"
|
|
|
|
class TextureClass;
|
|
class StringClass;
|
|
class ShaderClass;
|
|
|
|
namespace Debug_Statistics
|
|
{
|
|
enum RecordTextureMode
|
|
{
|
|
RECORD_TEXTURE_NONE,
|
|
RECORD_TEXTURE_SIMPLE,
|
|
RECORD_TEXTURE_DETAILS
|
|
};
|
|
|
|
// Texture memory tracking system
|
|
void Record_Texture_Mode(RecordTextureMode m);
|
|
RecordTextureMode Get_Record_Texture_Mode();
|
|
|
|
void Record_Texture(TextureClass* t);
|
|
int Get_Record_Texture_Size(); // Return total size of textures used during latest frame, in bytes
|
|
int Get_Record_Lightmap_Texture_Size(); // Return total size of lightmap textures used during latest frame, in bytes
|
|
int Get_Record_Procedural_Texture_Size(); // Return total size of procedural textures used during latest frame, in bytes
|
|
int Get_Record_Texture_Count(); // Return total number of textures used during latest frame
|
|
int Get_Record_Texture_Change_Count();
|
|
int Get_Record_Lightmap_Texture_Count(); // Return total number of lightmap textures used during latest frame
|
|
int Get_Record_Procedural_Texture_Count(); // Return total number of procedutal textures used during latest frame
|
|
const StringClass& Get_Record_Texture_String();
|
|
|
|
void Record_DX8_Skin_Polys_And_Vertices(int pcount,int vcount);
|
|
void Record_DX8_Polys_And_Vertices(int pcount,int vcount,const ShaderClass& shader);
|
|
void Record_Sorting_Polys_And_Vertices(int pcount,int vcount);
|
|
int Get_DX8_Polygons();
|
|
int Get_DX8_Vertices();
|
|
int Get_DX8_Skin_Renders();
|
|
int Get_DX8_Skin_Polygons();
|
|
int Get_DX8_Skin_Vertices();
|
|
int Get_Sorting_Polygons();
|
|
int Get_Sorting_Vertices();
|
|
|
|
void Begin_Statistics();
|
|
void End_Statistics();
|
|
};
|
|
|
|
#define ADD_STATISTICS_VERTEX_PROCESSOR_PUSH Debug_Statistics::Add_Vertex_Processor()
|
|
#define DX8_RECORD_TEXTURE(t) Debug_Statistics::Record_Texture(t)
|
|
#define DX8_RECORD_TEXTURE_ARRAY(t,c) Debug_Statistics::Record_Texture_Array(t,c)
|
|
#define DX8_RECORD_RENDER(polys,verts,shader) Debug_Statistics::Record_DX8_Polys_And_Vertices(polys,verts,shader)
|
|
#define DX8_RECORD_SORTING_RENDER(polys,verts) Debug_Statistics::Record_Sorting_Polys_And_Vertices(polys,verts)
|
|
#define DX8_RECORD_SKIN_RENDER(polys,verts) Debug_Statistics::Record_DX8_Skin_Polys_And_Vertices(polys,verts)
|
|
|
|
#endif
|