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CnC_Renegade/Code/wwlib/Except.h

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C

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/wwlib/Except.h $*
* *
* $Author:: Steve_t $*
* *
* $Modtime:: 2/07/02 12:28p $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#pragma once
#ifndef EXCEPT_H
#define EXCEPT_H
#ifdef _MSC_VER
#include "win.h"
/*
** Forward Declarations
*/
typedef struct _EXCEPTION_POINTERS EXCEPTION_POINTERS;
typedef struct _CONTEXT CONTEXT;
int Exception_Handler(int exception_code, EXCEPTION_POINTERS *e_info);
int Stack_Walk(unsigned long *return_addresses, int num_addresses, CONTEXT *context = NULL);
bool Lookup_Symbol(void *code_ptr, char *symbol, int &displacement);
void Load_Image_Helper(void);
void Register_Thread_ID(unsigned long thread_id, char *thread_name, bool main = false);
void Unregister_Thread_ID(unsigned long thread_id, char *thread_name);
void Register_Application_Exception_Callback(void (*app_callback)(void));
void Register_Application_Version_Callback(char *(*app_version_callback)(void));
void Set_Exit_On_Exception(bool set);
bool Is_Trying_To_Exit(void);
unsigned long Get_Main_Thread_ID(void);
#if (0)
bool Register_Thread_Handle(unsigned long thread_id, HANDLE thread_handle);
int Get_Num_Thread(void);
HANDLE Get_Thread_Handle(int thread_index);
#endif //(0)
/*
** Register dump variables. These are used to allow the game to restart from an arbitrary
** position after an exception occurs.
*/
extern unsigned long ExceptionReturnStack;
extern unsigned long ExceptionReturnAddress;
extern unsigned long ExceptionReturnFrame;
typedef struct tThreadInfoType {
char ThreadName[128];
unsigned long ThreadID;
HANDLE ThreadHandle;
bool Main;
} ThreadInfoType;
#endif //_MSC_VER
#endif //EXCEPT_H