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CnC_Renegade/Code/wwlib/lzo.h

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3.9 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/wwlib/lzo.h $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 7/19/99 3:35p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef _LZO_H
#define _LZO_H
#include "lzoconf.h"
#include "lzo1x.h"
// Macros.
// Maximum size of any LZO compressed chunk expessed in terms of maximum size
// of UNcompressed chunk. NOTE: LZO needs an additional 16 bytes per uncompressed K.
// Note: SKB took this from lzo.h in lol3 code.
//
// (gth) The buffer that you compress to should be the size define by
// LZO_BUFFER_SIZE(uncompressed_size). Also, the work buffer should be of
// size: LZO1X_MEM_COMPRESS which is defined in lzo1x.h.
#define LZO_BUFFER_SIZE(s) ((s) + ((((s) / 0x400) + 1) * 16))
int lzo1x_1_compress ( const lzo_byte *in,
lzo_uint in_len,
lzo_byte *out,
lzo_uint *out_len,
lzo_voidp wrkmem);
int lzo1x_decompress ( const lzo_byte *in,
lzo_uint in_len,
lzo_byte *out,
lzo_uint *out_len,
lzo_voidp);
//
// LZOCompressor
// Simply wraps the 'C' style lzo compression and decompression functions and
// hides the work buffer. So you dont have to worry about the work buffer but
// you do have to manage the compression buffer being large enough to hold the
// worst case compression: LZO_BUFFER_SIZE(uncompressed_size).
//
class LZOCompressor
{
public:
static int Compress
(
const lzo_byte * in,
lzo_uint in_len,
lzo_byte * out,
lzo_uint * out_len
);
static int Decompress
(
const lzo_byte * in,
lzo_uint in_len,
lzo_byte * out,
lzo_uint * out_len
);
private:
static lzo_byte WorkBuffer[LZO1X_MEM_COMPRESS + 1];
static lzo_byte * EOWorkBuffer;
};
#endif