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CnC_Renegade/Code/wwlib/mono.cpp

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /G/wwlib/mono.cpp $*
* *
* $Author:: Neal_k $*
* *
* $Modtime:: 10/04/99 10:25a $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* MonoClass::Clear -- Clears the monochrome screen object. *
* MonoClass::Draw_Box -- Draws a box using the IBM linedraw characters. *
* MonoClass::Fill_Attrib -- Fill a block with specified attribute. *
* MonoClass::MonoClass -- The default constructor for monochrome screen object. *
* MonoClass::Pan -- Scroll the window right or left. *
* MonoClass::Print -- Prints the text string at the current cursor coordinates. *
* MonoClass::Print -- Simple print of text number. *
* MonoClass::Printf -- Prints a formatted string to the monochrome screen. *
* MonoClass::Printf -- Prints formatted text using text string number. *
* MonoClass::Scroll -- Scroll the monochrome screen up by the specified lines. *
* MonoClass::Set_Cursor -- Sets the monochrome cursor to the coordinates specified. *
* MonoClass::Sub_Window -- Partitions the mono screen into a sub-window. *
* MonoClass::Text_Print -- Prints text to the monochrome object at coordinates indicated. *
* MonoClass::Text_Print -- Simple text printing from text number. *
* MonoClass::View -- Brings the mono object to the main display. *
* MonoClass::operator = -- Handles making one mono object have the same imagery as another. *
* MonoClass::~MonoClass -- The default destructor for a monochrome screen object. *
* Mono_Clear_Screen -- Clear the currently visible monochrome page. *
* Mono_Draw_Rect -- Draws rectangle to monochrome screen. *
* Mono_Print -- Prints simple text to monochrome screen. *
* Mono_Printf -- Prints formatted text to visible page. *
* Mono_Text_Print -- Prints text to location specified. *
* Mono_X -- Fetches the X cursor position for current visible mono page. *
* Mono_Y -- Fetches the Y cursor position for current mono page. *
* MonoClass::Set_Default_Attribute -- Set the default attribute for this window. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "always.h"
#include "data.h"
#include "mono.h"
#include "monodrvr.h"
#include <stdio.h>
/*
** Global flag to indicate whether mono output is enabled. If it is not enabled,
** then no mono output will occur.
*/
bool MonoClass::Enabled = false;
/*
** This points to the current mono displayed screen.
*/
MonoClass * MonoClass::Current;
/***********************************************************************************************
* MonoClass::MonoClass -- The default constructor for monochrome screen object. *
* *
* This is the constructor for monochrome screen objects. It handles allocating a free *
* monochrome page. If there are no more pages available, then this is a big error. The *
* page allocated may not be the visible one. Call the View function in order to bring *
* it to the displayed page. *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
* 01/06/1997 JLB : Updated to WindowsNT style of mono output. *
*=============================================================================================*/
MonoClass::MonoClass(void) :
Handle(INVALID_HANDLE_VALUE)
{
#ifdef _WINDOWS
Handle = CreateFile("\\\\.\\MONO", GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (Current == NULL) {
Current = this;
}
#endif
}
/***********************************************************************************************
* MonoClass::~MonoClass -- The default destructor for a monochrome screen object. *
* *
* This is the default destructor for a monochrome screen object. *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
* 01/06/1997 JLB : Updated to WindowsNT style of mono output. *
*=============================================================================================*/
MonoClass::~MonoClass(void)
{
#ifdef _WINDOWS
if (Handle != INVALID_HANDLE_VALUE) {
CloseHandle(Handle);
Handle = INVALID_HANDLE_VALUE;
}
if (Current == this) {
Current = NULL;
}
#endif
}
/***********************************************************************************************
* MonoClass::Pan -- Scroll the window right or left. *
* *
* This routine will scroll the window to the right or left as indicated by the number of *
* rows. *
* *
* INPUT: cols -- The number of columns to pan the window. Positive numbers pan to the left *
* while negative numbers pan to the right. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 06/05/1996 JLB : Created. *
* 01/06/1997 JLB : Updated to WindowsNT style of mono output. *
*=============================================================================================*/
void MonoClass::Pan(int )
{
#ifdef _WINDOWS
if ( Enabled && (Handle != INVALID_HANDLE_VALUE) ) {
unsigned long retval;
DeviceIoControl(Handle, (DWORD)IOCTL_MONO_PAN, NULL, 0, NULL, 0, &retval, 0);
}
#endif
}
/***********************************************************************************************
* MonoClass::Sub_Window -- Partitions the mono screen into a sub-window. *
* *
* This routine is used to partition the monochrome screen so that only a sub-window will *
* be processed. By using this, a separate rectangle of the screen can be cleared, *
* scrolled, panned, or printed into. *
* *
* INPUT: x,y -- The upper left corner of the new sub-window. *
* *
* w,h -- Dimensions of the sub-window specified in characters. *
* *
* OUTPUT: none *
* *
* WARNINGS: The parameters are clipped as necessary. *
* *
* HISTORY: *
* 06/05/1996 JLB : Created. *
* 01/06/1997 JLB : Updated to WindowsNT style of mono output. *
*=============================================================================================*/
void MonoClass::Sub_Window(int x, int y, int w, int h)
{
#ifdef _WINDOWS
if ( Enabled && (Handle != INVALID_HANDLE_VALUE) ) {
struct subwindow {
int X,Y,W,H;
} subwindow;
unsigned long retval;
subwindow.X = x;
subwindow.Y = y;
subwindow.W = w;
subwindow.H = h;
DeviceIoControl(Handle, (DWORD)IOCTL_MONO_SET_WINDOW, &subwindow, sizeof(subwindow), NULL, 0, &retval, 0);
}
#endif
}
/***********************************************************************************************
* MonoClass::Set_Cursor -- Sets the monochrome cursor to the coordinates specified. *
* *
* Use this routine to set the monochrome's cursor position to the coordinates specified. *
* This is the normal way of controlling where the next Print or Printf will output the *
* text to. *
* *
* INPUT: x,y -- The coordinate to position the monochrome cursor. 0,0 is the upper left *
* corner. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
* 01/06/1997 JLB : Updated to WindowsNT style of mono output. *
*=============================================================================================*/
void MonoClass::Set_Cursor(int x, int y)
{
#ifdef _WINDOWS
if ( Enabled && (Handle != INVALID_HANDLE_VALUE) ) {
struct {
int X,Y;
} cursor;
unsigned long retval;
cursor.X = x;
cursor.Y = y;
DeviceIoControl(Handle, (DWORD)IOCTL_MONO_SET_CURSOR, &cursor, sizeof(cursor), NULL, 0, &retval, 0);
}
#endif
}
/***********************************************************************************************
* MonoClass::Clear -- Clears the monochrome screen object. *
* *
* This routine will fill the monochrome screen object with spaces. It is clearing the *
* screen of data, making it free for output. The cursor is positioned at the upper left *
* corner of the screen by this routine. *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
* 01/06/1997 JLB : Updated to WindowsNT style of mono output. *
*=============================================================================================*/
void MonoClass::Clear(void)
{
#ifdef _WINDOWS
if ( Enabled && (Handle != INVALID_HANDLE_VALUE) ) {
unsigned long retval;
DeviceIoControl(Handle, (DWORD)IOCTL_MONO_CLEAR_SCREEN, NULL, 0, NULL, 0, &retval, 0);
}
#endif
}
/***********************************************************************************************
* MonoClass::Fill_Attrib -- Fill a block with specified attribute. *
* *
* This routine will give the specified attribute to the characters within the block *
* but will not change the characters themselves. You can use this routine to change the *
* underline, blink, or inverse characteristics of text. *
* *
* INPUT: x,y -- The upper left coordinate of the region to change. *
* *
* w,h -- The dimensions of the region to change (in characters). *
* *
* attrib -- The attribute to fill into the region specified. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 06/04/1996 JLB : Created. *
* 01/06/1997 JLB : Updated to WindowsNT style of mono output. *
*=============================================================================================*/
void MonoClass::Fill_Attrib(int x, int y, int w, int h, MonoAttribute attrib)
{
#ifdef _WINDOWS
if ( Enabled && (Handle != INVALID_HANDLE_VALUE) ) {
unsigned long retval;
struct fillcontrol {
int X,Y,W,H,A;
} fillcontrol;
fillcontrol.X = x;
fillcontrol.Y = y;
fillcontrol.W = w;
fillcontrol.H = h;
fillcontrol.A = attrib;
DeviceIoControl(Handle, (DWORD)IOCTL_MONO_FILL_ATTRIB, &fillcontrol, sizeof(fillcontrol), NULL, 0, &retval, 0);
}
#endif
}
/***********************************************************************************************
* MonoClass::Scroll -- Scroll the monochrome screen up by the specified lines. *
* *
* Use this routine to scroll the monochrome screen up by the number of lines specified. *
* This routine is typically called by the printing functions so that the monochrome screen *
* behaves in the expected manner -- printing at the bottom of the screen scrolls it up *
* to make room for new text. *
* *
* INPUT: lines -- The number of lines to scroll the monochrome screen. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
* 01/06/1997 JLB : Updated to WindowsNT style of mono output. *
*=============================================================================================*/
void MonoClass::Scroll(int )
{
#ifdef _WINDOWS
if ( Enabled && (Handle != INVALID_HANDLE_VALUE) ) {
unsigned long retval;
DeviceIoControl(Handle, (DWORD)IOCTL_MONO_SCROLL, NULL, 0, NULL, 0, &retval, 0);
}
#endif
}
/***********************************************************************************************
* MonoClass::Printf -- Prints a formatted string to the monochrome screen. *
* *
* Use this routine to output a formatted string, using the standard formatting options, *
* to the monochrome screen object's current cursor position. *
* *
* INPUT: text -- Pointer to the text to print. *
* *
* ... -- Any optional parameters to supply in formatting the text. *
* *
* OUTPUT: none *
* *
* WARNINGS: The total formatted text length must not exceed 255 characters. *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
*=============================================================================================*/
void MonoClass::Printf(char const *text, ...)
{
#ifdef _WINDOWS
va_list va;
/*
** The buffer object is placed at the end of the local variable list
** so that if the sprintf happens to spill past the end, it isn't likely
** to trash anything (important). The buffer is then manually truncated
** to maximum allowed size before being printed.
*/
char buffer[256];
if ( !Enabled || (Handle == INVALID_HANDLE_VALUE) ) return;
va_start(va, text);
vsprintf(buffer, text, va);
buffer[sizeof(buffer)-1] = '\0';
Print(buffer);
va_end(va);
#endif
}
/***********************************************************************************************
* MonoClass::Printf -- Prints formatted text using text string number. *
* *
* This routine will take the given text string number and print the formatted text to *
* the monochrome screen. *
* *
* INPUT: text -- The text number to convert into real text (by way of external function). *
* *
* ... -- Additional parameters as needed. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 06/04/1996 JLB : Created. *
*=============================================================================================*/
void MonoClass::Printf(int text, ...)
{
#ifdef _WINDOWS
va_list va;
/*
** The buffer object is placed at the end of the local variable list
** so that if the sprintf happens to spill past the end, it isn't likely
** to trash anything (important). The buffer is then manually truncated
** to maximum allowed size before being printed.
*/
char buffer[256];
if ( !Enabled || (Handle == INVALID_HANDLE_VALUE) ) return;
va_start(va, text);
vsprintf(buffer, Fetch_String(text), va);
buffer[sizeof(buffer)-1] = '\0';
Print(buffer);
va_end(va);
#endif
}
/***********************************************************************************************
* MonoClass::Print -- Prints the text string at the current cursor coordinates. *
* *
* Use this routine to output the specified text string at the monochrome object's current *
* text coordinate position. *
* *
* INPUT: ptr -- Pointer to the string to print. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
* 01/06/1997 JLB : Updated to WindowsNT style of mono output. *
*=============================================================================================*/
void MonoClass::Print(char const * ptr)
{
#ifdef _WINDOWS
if ( Enabled && (Handle != INVALID_HANDLE_VALUE) ) {
unsigned long retval;
WriteFile(Handle, ptr, strlen(ptr), &retval, NULL);
}
#endif
}
/***********************************************************************************************
* MonoClass::Set_Default_Attribute -- Set the default attribute for this window. *
* *
* This will change the default attribute to that specified. All future text will use *
* this new attribute. *
* *
* INPUT: attrib -- The attribute to make the current default. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 01/06/1997 JLB : Created. *
*=============================================================================================*/
void MonoClass::Set_Default_Attribute(MonoAttribute attrib)
{
#ifdef _WINDOWS
if ( Enabled && (Handle != INVALID_HANDLE_VALUE) ) {
unsigned long retval;
DeviceIoControl(Handle, (DWORD)IOCTL_MONO_SET_ATTRIBUTE, &attrib, 1, NULL, 0, &retval, 0);
}
#endif
}
/***********************************************************************************************
* MonoClass::Text_Print -- Prints text to the monochrome object at coordinates indicated. *
* *
* Use this routine to output text to the monochrome object at the X and Y coordinates *
* specified. *
* *
* INPUT: text -- Pointer to the text string to display. *
* *
* x,y -- The X and Y character coordinates to start the printing at. *
* *
* attrib-- Optional parameter that specifies what text attribute code to use. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
* 01/06/1997 JLB : Updated to WindowsNT style of mono output. *
*=============================================================================================*/
void MonoClass::Text_Print(char const *text, int x, int y, MonoAttribute attrib)
{
#ifdef _WINDOWS
if ( Enabled && (Handle != INVALID_HANDLE_VALUE) ) {
unsigned long retval;
Set_Cursor(x, y);
DeviceIoControl(Handle, (DWORD)IOCTL_MONO_SET_ATTRIBUTE, &attrib, 1, NULL, 0, &retval, 0);
Print(text);
}
#endif
}
/***********************************************************************************************
* MonoClass::Text_Print -- Simple text printing from text number. *
* *
* This will print the text (represented by the text number) to the location on the *
* monochrome screen specified. *
* *
* INPUT: text -- The text number to print (converted to real text by external routine). *
* *
* x,y -- The coordinates to begin the printing at. *
* *
* attrib-- The character attribute to use while printing. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 06/04/1996 JLB : Created. *
*=============================================================================================*/
void MonoClass::Text_Print(int text, int x, int y, MonoAttribute attrib)
{
Text_Print(Fetch_String(text), x, y, attrib);
}
/***********************************************************************************************
* MonoClass::Print -- Simple print of text number. *
* *
* Prints text represented by the text number specified. *
* *
* INPUT: text -- The text number to print (converted to real text by external routine). *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 06/04/1996 JLB : Created. *
*=============================================================================================*/
void MonoClass::Print(int text)
{
Print(Fetch_String(text));
}
/***********************************************************************************************
* MonoClass::View -- Brings the mono object to the main display. *
* *
* Use this routine to display the mono object on the monochrome screen. It is possible *
* that the mono object exists on some background screen memory. Calling this routine will *
* perform the necessary memory swapping to bring the data to the front. The mono object *
* that was currently being viewed is not destroyed by this function. It is merely moved *
* off to some background page. It can be treated normally, except that is just isn't *
* visible. *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/17/1994 JLB : Created. *
* 01/06/1997 JLB : Updated to WindowsNT style of mono output. *
*=============================================================================================*/
void MonoClass::View(void)
{
#ifdef _WINDOWS
if ( Enabled && (Handle != INVALID_HANDLE_VALUE) ) {
unsigned long retval;
DeviceIoControl(Handle, (DWORD)IOCTL_MONO_BRING_TO_TOP, NULL, 0, NULL, 0, &retval, 0);
Current = this;
}
#endif
}