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CnC_Renegade/Code/wwlib/mpu.cpp

260 lines
8.9 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/wwlib/mpu.cpp $*
* *
* $Author:: Denzil_l $*
* *
* $Modtime:: 8/23/01 5:07p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* Get_CPU_Rate -- Fetch the rate of CPU ticks per second. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "always.h"
#include "win.h"
#include "mpu.h"
#include "math.h"
#include <assert.h>
typedef union {
LARGE_INTEGER LargeInt;
struct QuadPart {
unsigned long LowPart;
unsigned long HighPart;
} QuadPart;
} QuadValue;
/***********************************************************************************************
* Get_CPU_Rate -- Fetch the rate of CPU ticks per second. *
* *
* This routine will query the CPU to determine how many clock per second it is. *
* *
* INPUT: high -- Reference to the location that will be filled with the upper 32 bits *
* of the result. *
* *
* OUTPUT: Returns with the lower 32 bits of the result. *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 05/20/1997 JLB : Created. *
*=============================================================================================*/
unsigned long Get_CPU_Rate(unsigned long & high)
{
union {
LARGE_INTEGER LargeInt;
struct {
unsigned long LowPart;
unsigned long HighPart;
} QuadPart;
} value;
if (QueryPerformanceFrequency(&value.LargeInt)) {
high = value.QuadPart.HighPart;
return(value.QuadPart.LowPart);
}
high = 0;
return(0);
}
unsigned long Get_CPU_Clock(unsigned long & high)
{
int h;
int l;
__asm {
_emit 0Fh
_emit 31h
mov [h],edx
mov [l],eax
}
high = h;
return(l);
}
/*
**
** Cut and paste job from an intel example.
**
**
**
**
**
**
*/
#define ASM_RDTSC _asm _emit 0x0f _asm _emit 0x31
// Max # of samplings to allow before giving up and returning current average.
#define MAX_TRIES 20
#define ROUND_THRESHOLD 6
// # of MHz to allow samplings to deviate from average of samplings.
#define TOLERANCE 1
static unsigned long TSC_Low;
static unsigned long TSC_High;
void RDTSC(void)
{
_asm
{
ASM_RDTSC;
mov TSC_Low, eax
mov TSC_High, edx
}
}
int Get_RDTSC_CPU_Speed(void)
{
LARGE_INTEGER t0,t1;
DWORD freq=0; // Most current freq. calc.
DWORD freq2=0; // 2nd most current freq. calc.
DWORD freq3=0; // 3rd most current freq. calc.
DWORD total; // Sum of previous three freq. calc.
int tries=0; // Number of times a calculation has been
// made on this call
DWORD total_cycles=0, cycles; // Clock cycles elapsed during test
DWORD stamp0, stamp1; // Time Stamp for beginning and end of test
DWORD total_ticks=0, ticks; // Microseconds elapsed during test
// DWORD current = 0; // Elapsed time during loop
LARGE_INTEGER count_freq; // Hi-Res Performance Counter frequency
if ( !QueryPerformanceFrequency(&count_freq) ) return(0);
HANDLE process = GetCurrentProcess();
DWORD processPri = GetPriorityClass(process);
SetPriorityClass(process, REALTIME_PRIORITY_CLASS);
HANDLE thread = GetCurrentThread();
int threadPri = GetThreadPriority(thread);
SetThreadPriority(thread, THREAD_PRIORITY_TIME_CRITICAL);
/*
** On processors supporting the TSC opcode, compare elapsed time on the
** High-Resolution Counter with elapsed cycles on the Time Stamp Counter.
*/
do {
/*
** This do loop runs up to 20 times or until the average of the previous
** three calculated frequencies is within 1 MHz of each of the individual
** calculated frequencies. This resampling increases the accuracy of the
** results since outside factors could affect this calculation.
*/
tries++; // Increment number of times sampled
// on this call to cpuspeed
freq3 = freq2; // Shift frequencies back to make
freq2 = freq; // room for new frequency measurement
/*
** Get high-resolution performance counter time
*/
QueryPerformanceCounter(&t0);
t1.LowPart = t0.LowPart; // Set Initial time
t1.HighPart = t0.HighPart;
/*
** Loop until 50 ticks have passed since last read of hi-res counter.
** This accounts for overhead later.
*/
while ( (DWORD)t1.LowPart - (DWORD)t0.LowPart<50) {
QueryPerformanceCounter(&t1);
}
ASM_RDTSC;
_asm mov stamp0, EAX
t0.LowPart = t1.LowPart; // Reset Initial Time
t0.HighPart = t1.HighPart;
/*
** Loop until 1000 ticks have passed since last read of hi-res counter.
** This allows for elapsed time for sampling.
*/
while ( (DWORD)t1.LowPart - (DWORD)t0.LowPart < 1000 ) {
QueryPerformanceCounter(&t1);
}
ASM_RDTSC;
_asm mov stamp1, EAX
cycles = stamp1 - stamp0; // # of cycles passed between reads
double bigticks = (double)((DWORD)t1.LowPart - (DWORD)t0.LowPart);
assert((bigticks * 100000.0) > bigticks);
bigticks = bigticks * 100000.0; // Convert ticks to hundred
// thousandths of a tick
ticks = (DWORD)(bigticks / (double)(count_freq.LowPart / 10));
// Hundred Thousandths of a
// Ticks / ( 10 ticks/second )
// = microseconds (us)
total_ticks += ticks;
total_cycles += cycles;
if ( (ticks % count_freq.LowPart) > (count_freq.LowPart/2) ) ticks++; // Round up if necessary
freq = cycles/ticks; // MHz = cycles / us
if ( cycles%ticks > ticks/2 ) freq++; // Round up if necessary
total = ( freq + freq2 + freq3 ); // Total last three frequency calcs
} while ( (tries < 3 ) || (tries < 20) && ((abs(3 * freq -total) > 3*TOLERANCE )|| (abs(3 * freq2-total) > 3*TOLERANCE )|| (abs(3 * freq3-total) > 3*TOLERANCE )));
SetThreadPriority(thread, threadPri);
SetPriorityClass(process, processPri);
/*
** Try one more significant digit.
*/
freq3 = ( total_cycles * 10 ) / total_ticks;
freq2 = ( total_cycles * 100 ) / total_ticks;
if ( freq2 - (freq3 * 10) >= ROUND_THRESHOLD ) freq3++;
int norm_freq = total_cycles / total_ticks;
freq = norm_freq * 10;
if ( (freq3 - freq) >= ROUND_THRESHOLD ) norm_freq++;
return (norm_freq);
}