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CnC_Renegade/Code/wwlib/rc4.h

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1.8 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RC4_H
#define RC4_H
//
// RC4.h - Implementation of RC4 encryption
//
// RC4 is a stream cypher. This means that it basically produces a stream of
// random bytes that you XOR with your data. Each key is somewhat like a
// one time pad.
//
// Just as you should never re-use a one time pad, you should never re-use a key.
//
// If you can't re-exchange a secret key before every message you could keep a
// partial secret key and then include the other part of the key in plaintext.
// The key would be the concatenation of the two parts of the key.
//
class RC4Class
{
public:
RC4Class();
//
// Key length can be 0..256 bytes
// Key preparation takes about 0.015 Ms on a 1Ghz PC
//
void Prepare_Key(const unsigned char *key_data_ptr, int key_data_len);
//
// In-place encryption. Call Prepare_Key first!
// Only a few clock cycles per byte (9 or so...)
//
void RC4(unsigned char *buffer_ptr, int buffer_len);
private:
struct RC4Key
{
unsigned char State[256];
unsigned char X;
unsigned char Y;
};
RC4Key Key;
};
#endif