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CnC_Renegade/Code/wwlib/shapeset.h

271 lines
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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/wwlib/shapeset.h $*
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 11/28/00 2:44p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* ShapeSet::Fetch_Data -- Fetches pointer to raw shape data. *
* ShapeSet::Fetch_Rect -- Fetch the sub-rectangle of a shape. *
* ShapeSet::Is_Transparent -- Is the specified shape containing transparent pixels? *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef SHAPESET_H
#define SHAPESET_H
#include "bool.h"
#include "trect.h"
/*
** This is the header that appears at the beginning of the ShapeSet file. The header
** is a multiple of 8 bytes long to facilitate data alignment. The shape header is
** immediately followed by an N length array of ShapeRecord objects. The actual
** shape data follows this array.
*/
class ShapeSet
{
public:
/*
** Fetch pointer to raw shape data (NULL if not present or empty).
*/
void * Get_Data(int shape) const;
/*
** Fetch sub-rectangle that the shape data represents.
*/
Rect Get_Rect(int shape) const;
/*
** Are there any transparent pixels within the shape?
*/
bool Is_Transparent(int shape) const;
/*
** Determines if the specified shape is RLE compressed.
*/
bool Is_RLE_Compressed(int shape) const;
/*
** Logical width of the shape set.
*/
int Get_Width(void) const {return(Width);}
/*
** Logical height of the shape set.
*/
int Get_Height(void) const {return(Height);}
/*
** Number of shapes in this shape set.
*/
int Get_Count(void) const{return(Count);}
/*
** Gets the raw data size for a particular shape.
*/
int Get_Size(int shape) const;
protected:
/*
** QShape information flags.
*/
short Flags;
/*
** The nominal width and height of the shape (in pixels).
*/
short Width;
short Height;
/*
** The total number of shapes in the file.
*/
short Count;
/*
** Each shape is represented by this structure. It appears in a linear array near the
** beginning of the file.
*/
class ShapeRecord
{
public:
/*
** The sub-offset (relative to logical 0,0 at upper left corner) for this
** shape's data.
*/
short X;
short Y;
/*
** The dimensions of this shape's data.
*/
short Width;
short Height;
/*
** Flags that indicate some aspect of this particular shape image.
*/
short Flags;
enum {
SFLAG_TRANSPARENT=0x01, // Are there are any transparent pixels present?
SFLAG_RLE=0x02 // Is it RLE compressed?
};
/*
** Size of the data for this frame.
*/
short Size;
/*
** Offset from the start of the shape data file to where the first pixel
** of this shape image data is located.
*/
long Data;
bool Is_Transparent(void) const {return((Flags & SFLAG_TRANSPARENT) != 0);}
bool Is_RLE_Compressed(void) const {return((Flags & SFLAG_RLE) != 0);}
short Get_Size(void) const {return(Size);}
void Flag_Transparent(void) {Flags |= SFLAG_TRANSPARENT;}
void Flag_RLE_Compressed(void) {Flags |= SFLAG_RLE;}
void Set_Size(short size) {Size = size;}
};
bool Is_Shape_Index_Valid(int index) const {return(unsigned(index) < unsigned(Count));}
ShapeRecord const * Fetch_Record_Pointer(int shape) const
{
if (Is_Shape_Index_Valid(shape)) {
return((ShapeRecord const *)(((char *)this) + sizeof(ShapeSet) + sizeof(ShapeRecord) * shape));
}
return(NULL);
}
/*
** Prevents a shape object from being constructed illegally.
*/
ShapeSet(void) {};
ShapeSet(ShapeSet const & rvalue);
ShapeSet const & operator = (ShapeSet const & rvalue);
};
/***********************************************************************************************
* ShapeSet::Get_Data -- Fetches pointer to raw shape data. *
* *
* This routine will return a pointer to the shape data. The data is actually a sub- *
* rectangle within the logical shape rectangle. The sub-rectangle holds the non- *
* transparent pixels. This fact, as retrieved by the Fetch_Rect function must be used *
* for proper rendering of the shape. *
* *
* INPUT: shape -- The shape number to extract the pointer for. *
* *
* OUTPUT: Returns with a pointer to the raw shape data. If the shape does not exist in the *
* data file, the returned value will be NULL. If the shape contains no pixels, then *
* NULL is also returned. *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 02/26/1997 JLB : Created. *
*=============================================================================================*/
inline void * ShapeSet::Get_Data(int shape) const
{
ShapeRecord const * record = Fetch_Record_Pointer(shape);
if (record != NULL && record->Data != 0) return(((char *)this) + record->Data);
return(NULL);
}
/***********************************************************************************************
* ShapeSet::Get_Rect -- Fetch the sub-rectangle of a shape. *
* *
* This routine will fetch the sub-rectangle for a particular shape. This rectangle is *
* used to properly position the shape when rendering. *
* *
* INPUT: shape -- The shape number to fetch the rectangle for. *
* *
* OUTPUT: Returns with the rectangle of the shape number specified. *
* *
* WARNINGS: If the shape number is invalid or the shape has no pixels, the returned *
* rectangle will not pass the Is_Valid() test. *
* *
* HISTORY: *
* 02/26/1997 JLB : Created. *
*=============================================================================================*/
inline Rect ShapeSet::Get_Rect(int shape) const
{
ShapeRecord const * record = Fetch_Record_Pointer(shape);
if (record != NULL) {
return(Rect(record->X, record->Y, record->Width, record->Height));
}
return(Rect(0,0,0,0));
}
/***********************************************************************************************
* ShapeSet::Is_Transparent -- Is the specified shape containing transparent pixels? *
* *
* This routine will check to see if the specified shape has any transparent pixels. If it *
* doesn't, then faster blitting code can be used. *
* *
* INPUT: shape -- The shape to examine. *
* *
* OUTPUT: bool; Does the shape contain any transparent pixels? The answer is also false if *
* the shape number is invalid. *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 02/26/1997 JLB : Created. *
*=============================================================================================*/
inline bool ShapeSet::Is_Transparent(int shape) const
{
ShapeRecord const * record = Fetch_Record_Pointer(shape);
if (record != NULL) {
return(record->Is_Transparent());
}
return(false);
}
inline bool ShapeSet::Is_RLE_Compressed(int shape) const
{
ShapeRecord const * record = Fetch_Record_Pointer(shape);
if (record != NULL) {
return(record->Is_RLE_Compressed());
}
return(false);
}
#endif