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CnC_Renegade/Code/wwlib/stimer.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Library/STIMER.H $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 7/22/97 11:37a $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef STIMER_H
#define STIMER_H
/****************************************************************************
** Timer constants. These are used when setting the countdown timer.
** Note that this is based upon a timer that ticks every 60th of a second.
*/
#define TIMER_SECOND 60
#define TIMER_MINUTE (TIMER_SECOND*60)
#define FADE_PALETTE_FAST (TIMER_SECOND/8)
#define FADE_PALETTE_MEDIUM (TIMER_SECOND/4)
#define FADE_PALETTE_SLOW (TIMER_SECOND/2)
#define TICKS_PER_SECOND 15
#define TICKS_PER_MINUTE (TICKS_PER_SECOND * 60)
#define TICKS_PER_HOUR (TICKS_PER_MINUTE * 60)
#define GRAYFADETIME (1 * TICKS_PER_SECOND)
class SystemTimerClass
{
public:
long operator () (void) const;
operator long (void) const;
};
#endif