65 lines
3.1 KiB
C++
65 lines
3.1 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Library/STIMER.H $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 7/22/97 11:37a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef STIMER_H
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#define STIMER_H
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/****************************************************************************
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** Timer constants. These are used when setting the countdown timer.
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** Note that this is based upon a timer that ticks every 60th of a second.
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*/
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#define TIMER_SECOND 60
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#define TIMER_MINUTE (TIMER_SECOND*60)
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#define FADE_PALETTE_FAST (TIMER_SECOND/8)
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#define FADE_PALETTE_MEDIUM (TIMER_SECOND/4)
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#define FADE_PALETTE_SLOW (TIMER_SECOND/2)
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#define TICKS_PER_SECOND 15
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#define TICKS_PER_MINUTE (TICKS_PER_SECOND * 60)
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#define TICKS_PER_HOUR (TICKS_PER_MINUTE * 60)
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#define GRAYFADETIME (1 * TICKS_PER_SECOND)
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class SystemTimerClass
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{
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public:
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long operator () (void) const;
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operator long (void) const;
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};
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#endif
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