153 lines
No EOL
3.4 KiB
C++
153 lines
No EOL
3.4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#define _WIN32_WINNT 0x0400
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#include "thread.h"
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#include "except.h"
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#include "wwdebug.h"
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#include <process.h>
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#include <windows.h>
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#pragma warning ( push )
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#pragma warning ( disable : 4201 )
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#include "systimer.h"
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#pragma warning ( pop )
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ThreadClass::ThreadClass(const char *thread_name, ExceptionHandlerType exception_handler) : handle(0), running(false), thread_priority(0)
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{
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if (thread_name) {
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assert(strlen(thread_name) < sizeof(ThreadName) - 1);
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strcpy(ThreadName, thread_name);
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} else {
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strcpy(ThreadName, "No name");;
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}
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ExceptionHandler = exception_handler;
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}
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ThreadClass::~ThreadClass()
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{
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Stop();
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}
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void __cdecl ThreadClass::Internal_Thread_Function(void* params)
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{
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ThreadClass* tc=reinterpret_cast<ThreadClass*>(params);
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tc->running=true;
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tc->ThreadID = GetCurrentThreadId();
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#ifdef _WIN32
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Register_Thread_ID(tc->ThreadID, tc->ThreadName);
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if (tc->ExceptionHandler != NULL) {
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__try {
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tc->Thread_Function();
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} __except(tc->ExceptionHandler(GetExceptionCode(), GetExceptionInformation())) {};
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} else {
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tc->Thread_Function();
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}
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#else //_WIN32
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tc->Thread_Function();
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#endif //_WIN32
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#ifdef _WIN32
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Unregister_Thread_ID(tc->ThreadID, tc->ThreadName);
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#endif // _WIN32
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tc->handle=0;
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tc->ThreadID = 0;
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}
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void ThreadClass::Execute()
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{
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WWASSERT(!handle); // Only one thread at a time!
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#ifdef _UNIX
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// assert(0);
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return;
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#else
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handle=_beginthread(&Internal_Thread_Function,0,this);
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SetThreadPriority((HANDLE)handle,THREAD_PRIORITY_NORMAL+thread_priority);
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WWDEBUG_SAY(("ThreadClass::Execute: Started thread %s, thread ID is %X\n", ThreadName, handle));
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#endif
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}
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void ThreadClass::Set_Priority(int priority)
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{
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#ifdef _UNIX
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// assert(0);
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return;
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#else
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thread_priority=priority;
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if (handle) SetThreadPriority((HANDLE)handle,THREAD_PRIORITY_NORMAL+thread_priority);
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#endif
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}
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void ThreadClass::Stop(unsigned ms)
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{
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#ifdef _UNIX
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// assert(0);
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return;
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#else
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running=false;
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unsigned time=TIMEGETTIME();
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while (handle) {
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if ((TIMEGETTIME()-time)>ms) {
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int res=TerminateThread((HANDLE)handle,0);
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WWASSERT(res); // Thread still not killed!
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handle=0;
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}
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Sleep(0);
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}
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#endif
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}
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void ThreadClass::Sleep_Ms(unsigned ms)
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{
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Sleep(ms);
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}
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#ifndef _UNIX
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HANDLE test_event = ::CreateEvent (NULL, FALSE, FALSE, "");
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#endif
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void ThreadClass::Switch_Thread()
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{
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#ifdef _UNIX
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return;
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#else
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// ::SwitchToThread ();
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::WaitForSingleObject (test_event, 1);
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// Sleep(1); // Note! Parameter can not be 0 (or the thread switch doesn't occur)
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#endif
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}
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// Return calling thread's unique thread id
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unsigned ThreadClass::_Get_Current_Thread_ID()
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{
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#ifdef _UNIX
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return 0;
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#else
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return GetCurrentThreadId();
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#endif
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}
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bool ThreadClass::Is_Running()
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{
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return !!handle;
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} |