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CnC_Renegade/Code/wwlib/win.cpp

51 lines
2.4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "always.h"
#include "win.h"
#include "wwdebug.h"
HINSTANCE ProgramInstance;
HWND MainWindow;
bool GameInFocus = false;
/***********************************************************************************************
* Print_Win32Error -- Print the Win32 error message. *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 6/21/01 DEL : Created. *
*=============================================================================================*/
#ifdef _DEBUG
void __cdecl Print_Win32Error(unsigned long win32Error)
{
LPVOID lpMsgBuf;
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS, NULL, win32Error, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR)&lpMsgBuf, 0, NULL);
WWDEBUG_SAY(("Win32 Error: %s\n", (const char*)lpMsgBuf));
LocalFree(lpMsgBuf);
}
#endif