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CnC_Renegade/Code/wwlib/wwfont.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /G/wwlib/wwfont.h $*
* *
* $Author:: Scott_b $*
* *
* $Modtime:: 4/21/00 1:03p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef WWFONT_H
#define WWFONT_H
#include "font.h"
#include "surface.h"
class ConvertClass;
/*
** This is a concrete font class object that is used to handle font data as generated by
** the legacy FONTMAKE.EXE utility.
*/
class WWFontClass : public FontClass
{
typedef FontClass BASECLASS;
public:
WWFontClass(void const * fontdata, bool isoutlined=false, int shadow=0, ConvertClass *convert = 0, unsigned char *remap = 0);
virtual ~WWFontClass(void) {}
void *Set_Font_Data(void const * fontdata);
void *Get_Font_Data() {
return((void *)FontData);
}
// User can setup a palette to use for this font.
// If set, this will override all other colors (even fore and background colors).
// User should reset to default when done.
unsigned char *Set_Remap_Palette(unsigned char *palette) {
unsigned char *old = RemapPalette;
RemapPalette = palette;
return(old);
}
unsigned char *Get_Remap_Palette() const {
return(RemapPalette);
}
ConvertClass *Set_Converter(ConvertClass *convert) {
ConvertClass *old = Converter;
Converter = convert;
return(old);
}
ConvertClass *Get_Converter() const {
return(Converter);
}
virtual int Char_Pixel_Width(char c) const;
virtual int String_Pixel_Width(char const * string) const;
virtual int Get_Width(void) const;
virtual int Get_Height(void) const;
virtual Point2D Print(char const * string, Surface & surface, Rect const & cliprect, Point2D const & point, ConvertClass const & converter, unsigned char const * remap=NULL) const;
virtual int Set_XSpacing(int x);
virtual int Set_YSpacing(int y);
private:
/*
** Is the font an outline type font (with special outline
** pixels in the source art)?
*/
bool IsOutlinedData;
/*
** Shadow type to use when displaying this font. The value only applies if the
** font is equipped with outline data.
*/
int Shadow;
/*
** Override font X spacing value.
*/
int FontXSpacing;
/*
** Override font Y spacing value.
*/
int FontYSpacing;
/*
** Header structure of the font data file.
*/
typedef struct FontType {
unsigned short FontLength;
unsigned char FontCompress;
unsigned char FontDataBlocks;
unsigned short InfoBlockOffset;
unsigned short OffsetBlockOffset;
unsigned short WidthBlockOffset;
unsigned short DataBlockOffset;
unsigned short HeightOffset;
} FontType;
FontType const * FontData;
// Pointer to a font palette for the font.
unsigned char *RemapPalette;
// Pointer to a converter.
ConvertClass *Converter;
int Raw_Width(void) const;
int Raw_Height(void) const;
};
#endif