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CnC_Renegade/Code/wwnet/msgstatlistgroup.cpp

202 lines
6.1 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//
// Filename: msgstatlistgroup.cpp
// Project:
// Author: Tom Spencer-Smith
// Date:
// Description:
//
//------------------------------------------------------------------------------------
#include "msgstatlistgroup.h" // I WANNA BE FIRST!
#include "mathutil.h"
#include "wwdebug.h"
//
// Class statics
//
//------------------------------------------------------------------------------------
cMsgStatListGroup::cMsgStatListGroup(void) :
NumLists(0)
{
}
//------------------------------------------------------------------------------------
cMsgStatListGroup::~cMsgStatListGroup(void)
{
if (PStatList != NULL) {
delete [] PStatList;
PStatList = NULL;
}
}
//-----------------------------------------------------------------------------
void cMsgStatListGroup::Init(int num_lists, int num_stats)
{
WWASSERT(num_lists > 0);
NumLists = num_lists;
PStatList = new cMsgStatList[NumLists + 1];
WWASSERT(PStatList != NULL);
for (int i = 0; i < NumLists + 1; i++) {
PStatList[i].Init(num_stats);
}
}
//-----------------------------------------------------------------------------
void cMsgStatListGroup::Increment_Num_Msg_Sent(int list_num, int message_type, int increment)
{
WWASSERT(list_num >= 0 && list_num < NumLists);
WWASSERT(increment > 0);
PStatList[list_num].Increment_Num_Msg_Sent(message_type, increment);
PStatList[NumLists].Increment_Num_Msg_Sent(message_type, increment);
}
//-----------------------------------------------------------------------------
void cMsgStatListGroup::Increment_Num_Byte_Sent(int list_num, int message_type, int increment)
{
WWASSERT(list_num >= 0 && list_num < NumLists);
WWASSERT(increment > 0);
PStatList[list_num].Increment_Num_Byte_Sent(message_type, increment);
PStatList[NumLists].Increment_Num_Byte_Sent(message_type, increment);
}
//-----------------------------------------------------------------------------
void cMsgStatListGroup::Increment_Num_Msg_Recd(int list_num, int message_type, int increment)
{
WWASSERT(list_num >= 0 && list_num < NumLists);
WWASSERT(increment > 0);
PStatList[list_num].Increment_Num_Msg_Recd(message_type, increment);
PStatList[NumLists].Increment_Num_Msg_Recd(message_type, increment);
}
//-----------------------------------------------------------------------------
void cMsgStatListGroup::Increment_Num_Byte_Recd(int list_num, int message_type, int increment)
{
WWASSERT(list_num >= 0 && list_num < NumLists);
WWASSERT(increment > 0);
PStatList[list_num].Increment_Num_Byte_Recd(message_type, increment);
PStatList[NumLists].Increment_Num_Byte_Recd(message_type, increment);
}
//-----------------------------------------------------------------------------
DWORD cMsgStatListGroup::Get_Num_Msg_Sent(int list_num, int message_type) const
{
if (list_num == ALL_LISTS) {
list_num = NumLists;
}
WWASSERT(list_num >= 0 && list_num <= NumLists);
WWASSERT(message_type >= 0 && message_type <= ALL_MESSAGES);
return PStatList[list_num].Get_Num_Msg_Sent(message_type);
}
//-----------------------------------------------------------------------------
DWORD cMsgStatListGroup::Get_Num_Byte_Sent(int list_num, int message_type) const
{
if (list_num == ALL_LISTS) {
list_num = NumLists;
}
WWASSERT(list_num >= 0 && list_num <= NumLists);
WWASSERT(message_type >= 0 && message_type <= ALL_MESSAGES);
return PStatList[list_num].Get_Num_Byte_Sent(message_type);
}
//-----------------------------------------------------------------------------
DWORD cMsgStatListGroup::Get_Num_Msg_Recd(int list_num, int message_type) const
{
if (list_num == ALL_LISTS) {
list_num = NumLists;
}
WWASSERT(list_num >= 0 && list_num <= NumLists);
WWASSERT(message_type >= 0 && message_type <= ALL_MESSAGES);
return PStatList[list_num].Get_Num_Msg_Recd(message_type);
}
//-----------------------------------------------------------------------------
DWORD cMsgStatListGroup::Get_Num_Byte_Recd(int list_num, int message_type) const
{
if (list_num == ALL_LISTS) {
list_num = NumLists;
}
WWASSERT(list_num >= 0 && list_num <= NumLists);
WWASSERT(message_type >= 0 && message_type <= ALL_MESSAGES);
return PStatList[list_num].Get_Num_Byte_Recd(message_type);
}
//-----------------------------------------------------------------------------
DWORD cMsgStatListGroup::Compute_Avg_Num_Byte_Sent(int list_num, int message_type) const
{
if (list_num == ALL_LISTS) {
list_num = NumLists;
}
WWASSERT(list_num >= 0 && list_num <= NumLists);
WWASSERT(message_type >= 0 && message_type <= ALL_MESSAGES);
return PStatList[list_num].Compute_Avg_Num_Byte_Sent(message_type);
}
//-----------------------------------------------------------------------------
DWORD cMsgStatListGroup::Compute_Avg_Num_Byte_Recd(int list_num, int message_type) const
{
if (list_num == ALL_LISTS) {
list_num = NumLists;
}
WWASSERT(list_num >= 0 && list_num <= NumLists);
WWASSERT(message_type >= 0 && message_type <= ALL_MESSAGES);
return PStatList[list_num].Compute_Avg_Num_Byte_Recd(message_type);
}
//-----------------------------------------------------------------------------
cMsgStatList * cMsgStatListGroup::Get_Stat_List(int list_num)
{
if (list_num == ALL_LISTS) {
list_num = NumLists;
}
WWASSERT(list_num >= 0 && list_num <= NumLists);
return &PStatList[list_num];
}
//-----------------------------------------------------------------------------
void cMsgStatListGroup::Set_Name(int message_type, LPCSTR name)
{
for (int i = 0; i <= NumLists; i++) {
PStatList[i].Set_Name(message_type, name);
}
}