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CnC_Renegade/Code/wwnet/networkobjectmgr.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/wwnet/networkobjectmgr.h $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 11/24/01 10:47a $*
* *
* $Revision:: 14 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __NETWORKOBJECTMGR_H
#define __NETWORKOBJECTMGR_H
#include "vector.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class NetworkObjectClass;
////////////////////////////////////////////////////////////////
// ID Ranges
////////////////////////////////////////////////////////////////
enum
{
NETID_DYNAMIC_OBJECT_MIN = 1500000000, // 600M dynamic
NETID_DYNAMIC_OBJECT_MAX = 2100000000,
NETID_STATIC_OBJECT_MIN = 2100000001, // 10M static
NETID_STATIC_OBJECT_MAX = 2110000000,
NETID_CLIENT_OBJECT_MIN = 2110000001, // 100K per client, 128 clients
//NETID_CLIENT_OBJECT_MAX = 2113100000,
NETID_CLIENT_OBJECT_MAX = 2122800001,
//
// Note: INT_MAX = 2147483647
//
};
////////////////////////////////////////////////////////////////
//
// NetworkObjectMgrClass
//
// Container for network objects. Used for sending and receiving
// object state updates.
//
////////////////////////////////////////////////////////////////
class NetworkObjectMgrClass
{
public:
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Object registration
//
static void Register_Object (NetworkObjectClass *object);
static void Unregister_Object (NetworkObjectClass *object);
//
// Delete registration support
//
static void Register_Object_For_Deletion (NetworkObjectClass *object);
static void Set_Is_Level_Loading (bool onoff) { _IsLevelLoading = onoff; }
//
// Timestep
//
static void Think (void);
//
// Deletion support
//
static void Set_All_Delete_Pending (void);//TSS092301
static void Delete_Pending (void);
static void Delete_Client_Objects (int client_id);
static void Restore_Dirty_Bits (int client_id);
//
// Object enumeration
//
static int Get_Object_Count (void) { return _ObjectList.Count (); }
static NetworkObjectClass * Get_Object (int index) { return _ObjectList[index]; }
static int Get_Pending_Object_Count (void) { return _DeletePendingList.Count (); }
//
// Object lookup
//
static NetworkObjectClass * Find_Object (int object_id);
//
// ID access
//
static int Get_New_Dynamic_ID (void);
static int Get_Current_Dynamic_ID (void);
static void Set_New_Dynamic_ID (int id);
static void Init_New_Client_ID (int client_id);
static int Get_New_Client_ID (void);
static void Reset_Import_State_Counts(void);
private:
////////////////////////////////////////////////////////////////
// Private methods
////////////////////////////////////////////////////////////////
static bool Find_Object (int id_to_find, int *index);
////////////////////////////////////////////////////////////////
// Private tyepdefs
////////////////////////////////////////////////////////////////
typedef DynamicVectorClass<NetworkObjectClass *> OBJECT_LIST;
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
static OBJECT_LIST _ObjectList;
static OBJECT_LIST _DeletePendingList;
static int _NewDynamicID;
static int _NewClientID;
static bool _IsLevelLoading;
};
#endif // __NETWORKOBJECTMGR_H