144 lines
No EOL
4.8 KiB
C++
144 lines
No EOL
4.8 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/* $Header: /Commando/Code/wwphys/physcon.h 11 9/20/01 5:12p Greg_h $ */
|
|
/***********************************************************************************************
|
|
*** Confidential - Westwood Studios ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Commando *
|
|
* *
|
|
* $Archive:: /Commando/Code/wwphys/physcon.h $*
|
|
* *
|
|
* Author:: Greg_h *
|
|
* *
|
|
* $Modtime:: 9/19/01 7:49p $*
|
|
* *
|
|
* $Revision:: 11 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma once
|
|
#endif
|
|
|
|
#ifndef PHYSCON_H
|
|
#define PHYSCON_H
|
|
|
|
#include "always.h"
|
|
#include "vector3.h"
|
|
|
|
|
|
class ChunkLoadClass;
|
|
class ChunkSaveClass;
|
|
|
|
/**
|
|
** PhysicsConstants
|
|
** This is just a collection of global variables used by the physics simulation
|
|
*/
|
|
class PhysicsConstants
|
|
{
|
|
|
|
public:
|
|
|
|
/*
|
|
** One-Time initialization. This is called from WWPhys::Init automatically. Some of the
|
|
** constants are filled in with default values in this function.
|
|
*/
|
|
static void Init(void);
|
|
|
|
/*
|
|
** In this engine friction usually occurs between a moving object and
|
|
** polygons in the static terrain.
|
|
*/
|
|
enum
|
|
{
|
|
DYNAMIC_OBJ_TYPE_TIRE = 0, // (tires on humvees, etc)
|
|
DYNAMIC_OBJ_TYPE_TRACK, // (tracks on tanks, APCs, etc)
|
|
DYNAMIC_OBJ_TYPE_GENERIC, // (generic dynamic objects, may need to expand this one)
|
|
|
|
DYNAMIC_OBJ_TYPE_MAX,
|
|
};
|
|
|
|
/*
|
|
** Friction coefficients for various objects on various surface types
|
|
*/
|
|
static void Set_Contact_Friction_Coefficient(int obj_type,int surface_type,float friction);
|
|
static float Get_Contact_Friction_Coefficient(int obj_type,int surface_type);
|
|
static void Set_Contact_Drag_Coefficient(int obj_type,int surface_type,float drag);
|
|
static float Get_Contact_Drag_Coefficient(int obj_type,int surface_type);
|
|
|
|
static void Set_Override_Surface_Type(int type);
|
|
static void Set_Override_Surface_Friction(float friction);
|
|
static void Set_Override_Surface_Drag(float drag);
|
|
|
|
/*
|
|
** Save/Load support.
|
|
*/
|
|
static void Save(ChunkSaveClass & csave);
|
|
static void Load(ChunkLoadClass & cload);
|
|
|
|
public:
|
|
|
|
/*
|
|
** Accleration of gravity
|
|
*/
|
|
static Vector3 GravityAcceleration;
|
|
|
|
/*
|
|
** Linear Damping factor.
|
|
*/
|
|
static float LinearDamping;
|
|
|
|
/*
|
|
** Angular Damping factor.
|
|
*/
|
|
static float AngularDamping;
|
|
|
|
/*
|
|
** epsilon for detecting resting contact. If the
|
|
** velocity is within this epsilon of zero, a
|
|
** point is considered to be in resting contact.
|
|
*/
|
|
static float RestingContactVelocity;
|
|
|
|
/*
|
|
** Square of the minimum velocity a point must
|
|
** have before applying a dynamic friction to it.
|
|
*/
|
|
static float MinFrictionVelocity;
|
|
static float MinFrictionVelocity2;
|
|
|
|
/*
|
|
** Default values for contact friction and drag
|
|
*/
|
|
static float DefaultContactFriction;
|
|
static float DefaultContactDrag;
|
|
|
|
/*
|
|
** For debugging you can globally override the surface type
|
|
*/
|
|
static int SurfaceTypeOverride;
|
|
static float OverrideFriction;
|
|
static float OverrideDrag;
|
|
};
|
|
|
|
|
|
#endif PHYSCON_H |