This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/wwphys/trackedvehicle.cpp

527 lines
16 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWPhys *
* *
* $Archive:: /Commando/Code/wwphys/trackedvehicle.cpp $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 3/15/02 1:44p $*
* *
* $Revision:: 12 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "trackedvehicle.h"
#include "rendobj.h"
#include "lineseg.h"
#include "lookuptable.h"
#include "physcoltest.h"
#include "pscene.h"
#include "physcontrol.h"
#include "wwphysids.h"
#include "persistfactory.h"
#include "simpledefinitionfactory.h"
#include "wwhack.h"
#include "wwprofile.h"
#include "wheel.h"
#include "octbox.h"
#include "mesh.h"
#include "meshmdl.h"
#include "matinfo.h"
#include "vertmaterial.h"
#include "mapper.h"
#include <string.h>
DECLARE_FORCE_LINK(trackedvehicle);
static bool _is_left_track_name(const char * name)
{
const char * LEFT_TRACK_NAME0 = "V_TRACK-L";
const char * LEFT_TRACK_NAME1 = "V_TREAD-L";
const char * LEFT_TRACK_NAME2 = "V_TRACK_L";
const char * LEFT_TRACK_NAME3 = "V_TREAD_L";
/*
** Track skins can only be sub-objects of a hierarchy so check the name
** after the hierarchy name.
*/
const char * sub_name = strchr(name,'.');
if (sub_name != NULL) {
sub_name++;
if ( (strnicmp(sub_name,LEFT_TRACK_NAME0,strlen(LEFT_TRACK_NAME0)) == 0) ||
(strnicmp(sub_name,LEFT_TRACK_NAME1,strlen(LEFT_TRACK_NAME1)) == 0) ||
(strnicmp(sub_name,LEFT_TRACK_NAME2,strlen(LEFT_TRACK_NAME2)) == 0) ||
(strnicmp(sub_name,LEFT_TRACK_NAME3,strlen(LEFT_TRACK_NAME3)) == 0))
{
return true;
}
}
return false;
}
static bool _is_right_track_name(const char * name)
{
const char * RIGHT_TRACK_NAME0 = "V_TRACK-R";
const char * RIGHT_TRACK_NAME1 = "V_TREAD-R";
const char * RIGHT_TRACK_NAME2 = "V_TRACK_R";
const char * RIGHT_TRACK_NAME3 = "V_TREAD_R";
/*
** Track skins can only be sub-objects of a hierarchy so check the name
** after the hierarchy name.
*/
const char * sub_name = strchr(name,'.');
if (sub_name != NULL) {
sub_name++;
if ( (strnicmp(sub_name,RIGHT_TRACK_NAME0,strlen(RIGHT_TRACK_NAME0)) == 0) ||
(strnicmp(sub_name,RIGHT_TRACK_NAME1,strlen(RIGHT_TRACK_NAME1)) == 0) ||
(strnicmp(sub_name,RIGHT_TRACK_NAME2,strlen(RIGHT_TRACK_NAME2)) == 0) ||
(strnicmp(sub_name,RIGHT_TRACK_NAME3,strlen(RIGHT_TRACK_NAME3)) == 0))
{
return true;
}
}
return false;
}
/**************************************************************************************
**
** TrackedVehicleClass Implementation
**
**************************************************************************************/
/*
** Declare a PersistFactory for TrackedVehicleClasses
*/
SimplePersistFactoryClass<TrackedVehicleClass,PHYSICS_CHUNKID_TRACKEDVEHICLE> _TrackedVehicleFactory;
/*
** Chunk-ID's used by tracked vehicle class
*/
enum
{
TRACKEDVEHICLE_CHUNK_VEHICLEPHYS = 0x00119801,
TRACKEDVEHICLE_CHUNK_VARIABLES,
};
// Debugging colors
const Vector3 SPRING_COLOR(1.0f,0.5f,0.0f);
const Vector3 SUSPENSION_FORCE_COLOR(1.0f,0.0f,0.0f);
TrackedVehicleClass::TrackedVehicleClass(void) :
LeftTrackMovement(0),
RightTrackMovement(0),
LeftTrackLastPosition(0,0,0),
RightTrackLastPosition(0,0,0)
{
}
void TrackedVehicleClass::Init(const TrackedVehicleDefClass & def)
{
VehiclePhysClass::Init(def);
}
TrackedVehicleClass::~TrackedVehicleClass(void)
{
}
void TrackedVehicleClass::Render(RenderInfoClass & rinfo)
{
/*
** Compute the track movement
*/
const Matrix3D & tm = Get_Transform();
float extent_y = ContactBox->InnerBox.Extent.Y;
float extent_z = ContactBox->InnerBox.Extent.Z;
Vector3 left_track_position = tm * Vector3(0,extent_y,-extent_z);
Vector3 right_track_position = tm * Vector3(0,-extent_y,-extent_z);
Vector3 forward;
tm.Get_X_Vector(&forward);
Vector3 move;
Vector3::Subtract(left_track_position,LeftTrackLastPosition,&move);
LeftTrackMovement = Vector3::Dot_Product(move,forward);
Vector3::Subtract(right_track_position,RightTrackLastPosition,&move);
RightTrackMovement = Vector3::Dot_Product(move,forward);
LeftTrackLastPosition = left_track_position;
RightTrackLastPosition = right_track_position;
/*
** Update the mappers
*/
const TrackedVehicleDefClass * def = Get_TrackedVehicleDef();
for (int i=0; i<TrackMappers.Count(); i++) {
float movement = 0.0f;
if (TrackMappers[i].TrackType == LEFT_TRACK) {
movement = LeftTrackMovement;
} else {
movement = RightTrackMovement;
}
TrackMappers[i].Mapper->Set_UV_Offset_Delta(
Vector2(def->TrackUScaleFactor * movement,def->TrackVScaleFactor * movement) );
}
/*
** Parent class render
*/
VehiclePhysClass::Render(rinfo);
}
void TrackedVehicleClass::Set_Model(RenderObjClass * model)
{
VehiclePhysClass::Set_Model(model);
Update_Cached_Model_Parameters();
}
void TrackedVehicleClass::Update_Cached_Model_Parameters(void)
{
/*
** Reset our array of mapper pointers
*/
TrackMappers.Delete_All(false);
/*
** Make sure that this model has unique meshes for its tracks
** and grab pointers to the mappers.
*/
if (Model != NULL) {
Grab_Track_Mappers(Model);
}
}
void TrackedVehicleClass::Grab_Track_Mappers(RenderObjClass * model)
{
for (int i=0; i<model->Get_Num_Sub_Objects(); i++) {
RenderObjClass * sub_obj = model->Get_Sub_Object(i);
if (sub_obj && (sub_obj->Class_ID() == RenderObjClass::CLASSID_MESH)) {
const char * name = sub_obj->Get_Name();
if (_is_left_track_name(name)) {
Add_Track_Mappers((MeshClass*)sub_obj,LEFT_TRACK);
}
if (_is_right_track_name(name)) {
Add_Track_Mappers((MeshClass*)sub_obj,RIGHT_TRACK);
}
}
Grab_Track_Mappers(sub_obj);
REF_PTR_RELEASE(sub_obj);
}
}
void TrackedVehicleClass::Add_Track_Mappers(MeshClass * mesh,int track_type)
{
/*
** First check if this model has a linear offset mapper in any of its vertex materials
*/
bool has_mapper = false;
MaterialInfoClass * matinfo = mesh->Get_Material_Info();
if (matinfo != NULL) {
for (int i=0; i<matinfo->Vertex_Material_Count(); i++) {
VertexMaterialClass * vmtl = matinfo->Peek_Vertex_Material(i);
if (vmtl != NULL) {
TextureMapperClass * mapper = vmtl->Get_Mapper(0);
if ((mapper != NULL) && (mapper->Mapper_ID() == TextureMapperClass::MAPPER_ID_LINEAR_OFFSET)) {
has_mapper = true;
}
REF_PTR_RELEASE(mapper);
}
}
REF_PTR_RELEASE(matinfo);
}
/*
** If it does, then make the mesh unique, re-dig out the mapper, and hang onto its pointer
*/
if (has_mapper) {
mesh->Make_Unique();
MaterialInfoClass * matinfo = mesh->Get_Material_Info();
if (matinfo != NULL) {
for (int i=0; i<matinfo->Vertex_Material_Count(); i++) {
VertexMaterialClass * vmtl = matinfo->Peek_Vertex_Material(i);
if (vmtl != NULL) {
TextureMapperClass * mapper = vmtl->Get_Mapper(0);
if ((mapper != NULL) && (mapper->Mapper_ID() == TextureMapperClass::MAPPER_ID_LINEAR_OFFSET)) {
TrackMapperStruct ts;
ts.Mapper = (LinearOffsetTextureMapperClass*)mapper;
ts.TrackType = track_type;
TrackMappers.Add(ts);
#if 0 //Paranoid debug logging
WWDEBUG_SAY(("Grabbing Track Mesh! \r\n"));
WWDEBUG_SAY((" container: 0x%X mesh: 0x%X vmtl: 0x%X mapper 0x%X\r\n",
(unsigned int)mesh->Get_Container(),
(unsigned int)mesh,
(unsigned int)vmtl,
(unsigned int)mapper));
WWDEBUG_SAY((" tracked vehicle: 0x%X\r\n",(unsigned int)this));
WWDEBUG_SAY((" Name = %s\r\n",mesh->Get_Name()));
#endif
}
REF_PTR_RELEASE(mapper);
}
}
REF_PTR_RELEASE(matinfo);
}
}
}
void TrackedVehicleClass::Compute_Force_And_Torque(Vector3 * force,Vector3 * torque)
{
{
WWPROFILE("TrackedVehicleClass::Compute_Force_And_Torque");
const TrackedVehicleDefClass * def = Get_TrackedVehicleDef();
WWASSERT(def != NULL);
/*
** Compute the left and right track torque
** Accept either strafe or turn as a turn command
*/
LeftTrackTorque = RightTrackTorque = 0.0f;
if (Controller) {
float forward = Controller->Get_Move_Forward();
float left = 0.0f;
if (WWMath::Fabs(Controller->Get_Turn_Left()) > WWMath::Fabs(Controller->Get_Move_Left())) {
left = Controller->Get_Turn_Left();
} else {
left = Controller->Get_Move_Left();
}
float turn_scale = 1.0f - WWMath::Fabs(left) * (1.0f - def->TurnTorqueScaleFactor);
#if 0
if (forward != 0.0f) {
turn_scale = 1.0f;
}
LeftTrackTorque = WWMath::Clamp((2.12f * forward - left),-1.0f,1.0f);
RightTrackTorque = WWMath::Clamp((2.12f * forward + left),-1.0f,1.0f);
LeftTrackTorque *= def->MaxEngineTorque * turn_scale;
RightTrackTorque *= def->MaxEngineTorque * turn_scale;
#else
LeftTrackTorque = (forward - left) * def->MaxEngineTorque * turn_scale;
RightTrackTorque = (forward + left) * def->MaxEngineTorque * turn_scale;
#endif
}
/*
** Update each wheel's torque.
*/
for (int iwheel = 0; iwheel<Wheels.Length(); iwheel++) {
if (Wheels[iwheel]->Get_Flag(WheelClass::LEFT_TRACK)) {
((TrackWheelClass *)Wheels[iwheel])->Set_Axle_Torque(LeftTrackTorque);
}
if (Wheels[iwheel]->Get_Flag(WheelClass::RIGHT_TRACK)) {
((TrackWheelClass *)Wheels[iwheel])->Set_Axle_Torque(RightTrackTorque);
}
}
}
/*
** Pass on to the base class
*/
VehiclePhysClass::Compute_Force_And_Torque(force,torque);
}
SuspensionElementClass * TrackedVehicleClass::Alloc_Suspension_Element(void)
{
return new TrackWheelClass;
}
/*
** Save-Load System
*/
const PersistFactoryClass & TrackedVehicleClass::Get_Factory (void) const
{
return _TrackedVehicleFactory;
}
bool TrackedVehicleClass::Save (ChunkSaveClass &csave)
{
csave.Begin_Chunk(TRACKEDVEHICLE_CHUNK_VEHICLEPHYS);
VehiclePhysClass::Save(csave);
csave.End_Chunk();
return true;
}
bool TrackedVehicleClass::Load (ChunkLoadClass &cload)
{
while (cload.Open_Chunk()) {
switch(cload.Cur_Chunk_ID())
{
case TRACKEDVEHICLE_CHUNK_VEHICLEPHYS:
VehiclePhysClass::Load(cload);
break;
default:
WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
break;
}
cload.Close_Chunk();
}
SaveLoadSystemClass::Register_Post_Load_Callback(this);
return true;
}
void TrackedVehicleClass::On_Post_Load (void)
{
VehiclePhysClass::On_Post_Load();
}
/***********************************************************************************************
**
** TrackedVehicleDefClass Implementation
**
***********************************************************************************************/
SimplePersistFactoryClass<TrackedVehicleDefClass,PHYSICS_CHUNKID_TRACKEDVEHICLEDEF> _TrackedVehicleDefFactory;
DECLARE_DEFINITION_FACTORY(TrackedVehicleDefClass, CLASSID_TRACKEDVEHICLEDEF, "TrackedVehicle") _TrackedVehicleDefDefFactory;
/*
** Chunk ID's used by TrackedVehicleDefClass
*/
enum
{
TRACKEDVEHICLEDEF_CHUNK_VEHICLEPHYSDEF = 0406001454, // (parent class)
TRACKEDVEHICLEDEF_CHUNK_VARIABLES,
TRACKEDVEHICLEDEF_VARIABLE_MAXENGINETORQUE = 0x00,
TRACKEDVEHICLEDEF_VARIABLE_TRACKUSCALEFACTOR,
TRACKEDVEHICLEDEF_VARIABLE_TRACKVSCALEFACTOR,
TRACKEDVEHICLEDEF_VARIABLE_TURNTORQUESCALEFACTOR,
};
TrackedVehicleDefClass::TrackedVehicleDefClass(void) :
MaxEngineTorque(0.0f),
TrackUScaleFactor(25.0f),
TrackVScaleFactor(0.0f),
TurnTorqueScaleFactor(1.0f)
{
// make our parameters editable
FLOAT_EDITABLE_PARAM(TrackedVehicleDefClass, MaxEngineTorque, 0.0f, 100000.0f);
FLOAT_EDITABLE_PARAM(TrackedVehicleDefClass, TrackUScaleFactor, -1000.0f, 1000.0f);
FLOAT_EDITABLE_PARAM(TrackedVehicleDefClass, TrackVScaleFactor, -1000.0f, 1000.0f);
FLOAT_EDITABLE_PARAM(TrackedVehicleDefClass, TurnTorqueScaleFactor, 0.0f, 1.0f);
}
uint32 TrackedVehicleDefClass::Get_Class_ID (void) const
{
return CLASSID_TRACKEDVEHICLEDEF;
}
const PersistFactoryClass & TrackedVehicleDefClass::Get_Factory (void) const
{
return _TrackedVehicleDefFactory;
}
PersistClass * TrackedVehicleDefClass::Create(void) const
{
TrackedVehicleClass * obj = NEW_REF(TrackedVehicleClass,());
obj->Init(*this);
return obj;
}
bool TrackedVehicleDefClass::Save(ChunkSaveClass &csave)
{
csave.Begin_Chunk(TRACKEDVEHICLEDEF_CHUNK_VEHICLEPHYSDEF);
VehiclePhysDefClass::Save(csave);
csave.End_Chunk();
csave.Begin_Chunk(TRACKEDVEHICLEDEF_CHUNK_VARIABLES);
WRITE_MICRO_CHUNK(csave,TRACKEDVEHICLEDEF_VARIABLE_MAXENGINETORQUE,MaxEngineTorque);
WRITE_MICRO_CHUNK(csave,TRACKEDVEHICLEDEF_VARIABLE_TRACKUSCALEFACTOR,TrackUScaleFactor);
WRITE_MICRO_CHUNK(csave,TRACKEDVEHICLEDEF_VARIABLE_TRACKVSCALEFACTOR,TrackVScaleFactor);
WRITE_MICRO_CHUNK(csave,TRACKEDVEHICLEDEF_VARIABLE_TURNTORQUESCALEFACTOR,TurnTorqueScaleFactor);
csave.End_Chunk();
return true;
}
bool TrackedVehicleDefClass::Load(ChunkLoadClass &cload)
{
while (cload.Open_Chunk()) {
switch(cload.Cur_Chunk_ID()) {
case TRACKEDVEHICLEDEF_CHUNK_VEHICLEPHYSDEF:
VehiclePhysDefClass::Load(cload);
break;
case TRACKEDVEHICLEDEF_CHUNK_VARIABLES:
while (cload.Open_Micro_Chunk()) {
switch(cload.Cur_Micro_Chunk_ID()) {
READ_MICRO_CHUNK(cload,TRACKEDVEHICLEDEF_VARIABLE_MAXENGINETORQUE,MaxEngineTorque);
READ_MICRO_CHUNK(cload,TRACKEDVEHICLEDEF_VARIABLE_TRACKUSCALEFACTOR,TrackUScaleFactor);
READ_MICRO_CHUNK(cload,TRACKEDVEHICLEDEF_VARIABLE_TRACKVSCALEFACTOR,TrackVScaleFactor);
READ_MICRO_CHUNK(cload,TRACKEDVEHICLEDEF_VARIABLE_TURNTORQUESCALEFACTOR,TurnTorqueScaleFactor);
}
cload.Close_Micro_Chunk();
}
break;
default:
WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
break;
}
cload.Close_Chunk();
}
return true;
}
bool TrackedVehicleDefClass::Is_Type(const char * type_name)
{
if (stricmp(type_name,TrackedVehicleDefClass::Get_Type_Name()) == 0) {
return true;
} else {
return VehiclePhysDefClass::Is_Type(type_name);
}
}